lunae calamitas mods (
promittere) wrote in
lunaecalamitas2024-05-04 01:06 pm
look at me, i'm the wound you tried to hide
ANDANTE ALLA WANING CRESCENT
Another day dawns for the Sage's wizards. It's been a month, now, since arriving in this world and being given a task nobody seems to fully understand—though after the jobs the Southern and Central wizards have taken on, it seems like it might just be possible after all.
And it seems like there's another task for the wizards, from the Eastern nation. However, unlike the other requests the Sage has been fielding, this task is far too big for five wizards alone. This is a task everyone will need to help tackle, whether they like it or not. Those that aren't particularly altruistic will still be whisked together by Tatara and Lazuli both, and they may still find the journey...illuminating. Answers to what happened to the original wizards may be just within reach.
Traveling via the elevator at the manor is familiar to some of you, at least, Lazuli setting a mana stone into the control not a surprise in a the slightest. The fact all of you can, somehow, fit in the elevator comfortably may be a surprise, but it's best not to dwell on it too much. You'll be staying at the City of Rain, Lazuli tells you with the air of someone reading you a court sentence, but you've been tasked with clearing up the site of some sort of disaster. He doesn't have much information beyond that—a fact that seems to greatly annoy him—and he warns you not to break any of the City of Rain's laws well before you're out of the elevator.
Which that shouldn't be too difficult, right? Right...?
Perhaps not, as the rules of the city are extreme. There are certain areas which forbid socialization and talking entirely, some areas where only talking to strangers is forbidden, only a handful of businesses allow chatter of any sort, and the list goes on. The most pressing law of all, though, is very simple: no use of any sort of magic within city limits. Do your best to follow the rules because breaking them will result in an arrest, and do you really want Lazuli and Tatara bailing you out? With the rules laid out and lodging sorted, Lazuli ushers you to the site you're tasked with dealing with. You will have downtime to explore the city, though, as it's expected to take several days to clear things up.
The site is a terrible, terrible mess. In what must have once been a peaceful patch of wilderness, there now sits a terrible gouge in the earth, several meters deep and twice as wide across, hollowed by what must have been a powerful force. The dirt is gray and sandy, dead in the manner the Southern wizards will recognize. Plants on the edges of the crater are dry and withered and splintered and broken. Permeating the air is a lingering dread, one both Southern and Central wizards will immediately recognize...
But it is clear now, now that your magic is considerably stronger, that the spirits are agitated by the disturbance in the fabric of magic. Dark clouds hang low over the site, and low thunder rumbles in the constant threat of a storm that will never come. The spirits' agitation, coupled with the dread hanging in the air, will feel uncomfortable, and perhaps leave the more sensitive of the bunch feeling on edge. This is not something that can will resolve on its own, so your most important task is to calm the spirits. That means doing the things they like: playing music, dancing, praying, telling stories, wearing fanciful and whimsical clothes to soothe their temperaments.
Your second most important task is to clear out monsters. The unusual energy in the air is attractive to beasts magical in nature—they slink out of their hiding places in the deep wilderness to the area, and their presence is threatening the humans who regularly use the nearby routes for trade and to commute. Kill them, take their mana stones for yourself. Win-win.
The third task is general clean-up. Remove the dead plants from the earth, remove the broken trees and any natural debris that might prove to be a hindrance. Characters are more than welcome to search inside the crater for any hint or clue as to what might have caused this strange explosion, but they'll find the site picked clean, earth having fallen into cavities where there might have been larger objects present at one point...like someone was here to clear out any evidence.
And it seems like there's another task for the wizards, from the Eastern nation. However, unlike the other requests the Sage has been fielding, this task is far too big for five wizards alone. This is a task everyone will need to help tackle, whether they like it or not. Those that aren't particularly altruistic will still be whisked together by Tatara and Lazuli both, and they may still find the journey...illuminating. Answers to what happened to the original wizards may be just within reach.
Traveling via the elevator at the manor is familiar to some of you, at least, Lazuli setting a mana stone into the control not a surprise in a the slightest. The fact all of you can, somehow, fit in the elevator comfortably may be a surprise, but it's best not to dwell on it too much. You'll be staying at the City of Rain, Lazuli tells you with the air of someone reading you a court sentence, but you've been tasked with clearing up the site of some sort of disaster. He doesn't have much information beyond that—a fact that seems to greatly annoy him—and he warns you not to break any of the City of Rain's laws well before you're out of the elevator.
Which that shouldn't be too difficult, right? Right...?
Perhaps not, as the rules of the city are extreme. There are certain areas which forbid socialization and talking entirely, some areas where only talking to strangers is forbidden, only a handful of businesses allow chatter of any sort, and the list goes on. The most pressing law of all, though, is very simple: no use of any sort of magic within city limits. Do your best to follow the rules because breaking them will result in an arrest, and do you really want Lazuli and Tatara bailing you out? With the rules laid out and lodging sorted, Lazuli ushers you to the site you're tasked with dealing with. You will have downtime to explore the city, though, as it's expected to take several days to clear things up.
The site is a terrible, terrible mess. In what must have once been a peaceful patch of wilderness, there now sits a terrible gouge in the earth, several meters deep and twice as wide across, hollowed by what must have been a powerful force. The dirt is gray and sandy, dead in the manner the Southern wizards will recognize. Plants on the edges of the crater are dry and withered and splintered and broken. Permeating the air is a lingering dread, one both Southern and Central wizards will immediately recognize...
But it is clear now, now that your magic is considerably stronger, that the spirits are agitated by the disturbance in the fabric of magic. Dark clouds hang low over the site, and low thunder rumbles in the constant threat of a storm that will never come. The spirits' agitation, coupled with the dread hanging in the air, will feel uncomfortable, and perhaps leave the more sensitive of the bunch feeling on edge. This is not something that can will resolve on its own, so your most important task is to calm the spirits. That means doing the things they like: playing music, dancing, praying, telling stories, wearing fanciful and whimsical clothes to soothe their temperaments.
Your second most important task is to clear out monsters. The unusual energy in the air is attractive to beasts magical in nature—they slink out of their hiding places in the deep wilderness to the area, and their presence is threatening the humans who regularly use the nearby routes for trade and to commute. Kill them, take their mana stones for yourself. Win-win.
The third task is general clean-up. Remove the dead plants from the earth, remove the broken trees and any natural debris that might prove to be a hindrance. Characters are more than welcome to search inside the crater for any hint or clue as to what might have caused this strange explosion, but they'll find the site picked clean, earth having fallen into cavities where there might have been larger objects present at one point...like someone was here to clear out any evidence.
JOB BOARD
Reinforcement. Peace in Granvelle Castle has been restored. A liveliness and energy has returned to the castle and the surrounding parts of the city that hasn't been seen in nearly a month. Thank your Central friends for their hard work!
Their issues aren't quite resolved, however. The castle is asking for help in creating and then reinforcing a magical barrier around the castle. The barrier is a bit bigger than what one wizard alone is capable of at this point, so band together to create and reinforce what parts you can. Perhaps it's not a bad idea to use your own hair or blood as a conduit.
The type of barrier is specific, however—they want one that masks magical signatures. If you step inside, you'll feel a faint, but powerful presence within... What are they guarding?
Their issues aren't quite resolved, however. The castle is asking for help in creating and then reinforcing a magical barrier around the castle. The barrier is a bit bigger than what one wizard alone is capable of at this point, so band together to create and reinforce what parts you can. Perhaps it's not a bad idea to use your own hair or blood as a conduit.
The type of barrier is specific, however—they want one that masks magical signatures. If you step inside, you'll feel a faint, but powerful presence within... What are they guarding?
Recycling. The Eastern country is known for its expertise in all things mechanical, particularly when it comes to clockwork. While not as bombastic or flashy as Western technology, the use of magic and mana stones being deeply frowned upon and rejected, Eastern artisans can create truly fantastical things just with gears and cogs and a bit of know-how... But, of course, sometimes it's better to scrap something and create something new than let the old items waste away, so some Eastern craftsman have asked for help gathering clockwork automatons and other creations in order to melt it all back down. Some of them seem a bit nervous and harried, but it's an easy enough job to scrap automatons and cart junk around.
Monster hunting. The few settlements in the North have been sending in frantic request after frantic request. There has been a disturbing increase in monster activity in the North, and the native Northern wizards are as unreliable as ever. They need your help in thinning the numbers, and that's all they really ask for—you can keep all the mana stones you earn.
For those of you who haven't been to the North yet, the weather is harsh, no matter the season. Protection on oneself to survive the negative degrees is crucial; make sure your magic is up to snuff enough to keep yourself at least room temperature. And using your magic to battle on top of that? This isn't going to be an easy job, not at your level. Be cautious, and good luck.
For those of you who haven't been to the North yet, the weather is harsh, no matter the season. Protection on oneself to survive the negative degrees is crucial; make sure your magic is up to snuff enough to keep yourself at least room temperature. And using your magic to battle on top of that? This isn't going to be an easy job, not at your level. Be cautious, and good luck.
Mana areas & amulets. You've been here for a month now, and living in an unfamiliar place, alongside unfamiliar people, using unfamiliar magic must be wearing you down. Isn't it? In that case, it's time for the last piece of your wizardhood puzzle: your mana area.
Mana areas are spots where wizards feel most at peace with themselves, most whole, and a place where they can refill on the emotional load they've been chipping away at for their magic. It can be a specific location, or a conditional circumstance. Find more detail on the magic page. Your task—given to you by your sage and your mentor—is to traverse the continent, find your mana area, and recharge your batteries, so to speak. While there, make an amulet to take back with you, like a portable battery.
Mana areas are spots where wizards feel most at peace with themselves, most whole, and a place where they can refill on the emotional load they've been chipping away at for their magic. It can be a specific location, or a conditional circumstance. Find more detail on the magic page. Your task—given to you by your sage and your mentor—is to traverse the continent, find your mana area, and recharge your batteries, so to speak. While there, make an amulet to take back with you, like a portable battery.
WANDERER TASKS
Listen to the spirits.
You've been here long enough that it's time to see if you can actually communicate with the spirits who've laid claim on you and have been empowering your spells. Try your listen and see if you can hear what they have to say to you.
OOC Note: For those attempting this task, ping one of the mods and roll a dice! Based on the dice roll, your character will get a little tidbit from the spirits... Or they might not hear anything yet, but they can always dedicate themselves to their studies and try again after leveling up!
You've been here long enough that it's time to see if you can actually communicate with the spirits who've laid claim on you and have been empowering your spells. Try your listen and see if you can hear what they have to say to you.
TATARA ACTIVITIES
Don't make promises.
If you've made a promise, don't break it.
If you break a promise, you'll lose your magic. And I don't know if I can help you anymore or send you home if that happens. I'm sorry this is so late. But please...be careful.
If you've made a promise, don't break it.
If you break a promise, you'll lose your magic. And I don't know if I can help you anymore or send you home if that happens. I'm sorry this is so late. But please...be careful.
OOC NOTES
🌙 Welcome to your third event! Everyone's lasted a month, congratulations! Keep working on your magic, keep forging those bonds.
🌙 As your characters settle into the world, they might find themselves irresistibly drawn to crowds, to music, to dancing. It's hard to resist the allure of a gathering, and it's hard to keep yourself from swaying to music when it fills your ears, no matter what sort of person you used to be. You're changing...
🌙 As we enter the second month, we are announcing a deadline for finding your pairs. This will be Friday, June 14 at 11:59 PM EDT. Remember, you may submit a guess at any time, and there is no penalty for getting a guess wrong, so long as you have a thread to back up your guess and consent from your partner. The pair page is here.
🌙 Your OOC plotting post is here! Remember to keep all wider plotting on this post, as not everyone checks plurk or discord frequently.
🌙 Next up for missions is East. Let's hope they don't have to talk to anyone for this one.

1/2
He thought it was bad enough when it was just him, staring down at the bleeding human at his feet, barely clinging to life, but the rest of the mortals and immortals alike summoned to this world have proven to be beyond frustrating. No matter where they're from, they're all the same. Reckless, stupid, easily influenced.]
Unbelievable.
[Muttered under his breath as he pushes his way through the crowd, gaze on what used to be Akira. He's confident in his ability, and he calls his focus to him. The green gem floats lazily next to him, and he raises his hand to point at Akira—]
2/2
It—
This can't—
He's not—
Not like this—]
Shut up, shut up, shut up, shut up!
[He staggers back to his feet, gaze unfocused and body swaying, arms hanging like he's a puppet with some of its strings cut.]
no subject
Get away from him right now.
no subject
no subject
Hey—!
[ Hands on his shoulders. ]
What's wrong? Do you hear something?
no subject
[He'll be fine. It's just a small hiccup, he's fine, just a momentary lapse, but he refuses to have this life slip through his fingers.]
no subject
To respect shitty bowlcut, teyvat edition's wish to live, they'll let go. But they won't forget...! ]
no subject
That, and...this incident in particular has Urianger especially on edge. Is this the incident that was foreseen...?]
Master Lazuli!
[He's not rushing right for Lazuli, but his star globe is drawn.]
no subject
[He spares a glance at Urianger, teeth gritting, but he can't explain anything, can't explain himself, before what used to be Akira is on him.]
no subject
Thank the Twelve for Kiryu's intervention, because Urianger's sure he wouldn't have been able to get his own spell cast off in time to get "Akira" away from Lazuli. He immediately drops his concentration on that offensive spell for a healing one as he advances on the downed instructor.
H-Hey so how are you doing over there Lazuli.]
no subject
no subject
no subject
no subject
Thank goodness neither of them have to be concerned with the other. Feelings are gross.]
1/???
A moment is all it takes. A single blink and he's disappeared from his perch beside the fire. The sound of a body breaking, tearing, spluttering, ripping to shreds fills the silence. Blink, and there Akira is, curled over Wanderer's fallen body and stabbing into him again, again, again, again, again, again, again.]
Reduc eum! Reduc amorem meum! Quae mihi surripuisti potentissime, redde mihi! Non desinam donec eum in bracchia reddidisses!
[Pain pours from Akira's lips. Tears flow from his eyes. Again, again, again, the knife descends.]
2/???
[Now that Yodarha's really shot self has been healed, Kiryu decided it's time to get involved over here.
Those words from Kiryu were all that was heard before a palm slams against Akira's ribcage, pushing him backwards, and Kiryu launches himself at him, grabbing Akira by the arm holding the knife and twisting the arm to loosen Akira's grip on it, letting it fall to the ground]
You played enough with that today.
[Kiryu grabs Akira by the back of his clothes and shoves him down to the ground, pinning him down to immobilize him, one knee on his spine. It's kind of rough, really, and perhaps it'll leave Akira kind of sore later, but right now what matters is to ensure this possessed teenager's rampage is over]
3/3...?
The blade severs important connections, making this something he can't just walk off, but organs? There's none of that to be found in his torso, the man (puppet) lacking a heart, lungs, anything that would make someone human and only having things that can help mimic bodily functions enough to blend in.
It still hurts, but he has long since gotten used to being broken and put back together. The inhumanity of his body is what means he isn't dead, means he can push himself upright on one arm, coughing up that same odd energy, but... He's in need of repairs. Badly.]
UNLESS
Minime! Minime! Promissio mea implenda est! Abeamus! Noli obsta!
[If you're going to call for backup, Kiryu, make sure you know what you're calling for first. How do you rid a twink of an unwanted spirit?]
no subject
Well that's going to have to be handled by people with better expertise in magic than Kiryu, that's for sure]
Whichever of you has an idea of exorcising come here right now!
[Don't worry, Kiryu will hold down Akira as much as you need. Just try to make this non-lethal, Kiryu really doesn't want Akira to perish today]
no subject
My only suggestion is to try what we did on that piece of the moon, but it really would be better if someone were actually experienced.
[What he means is: please only try this as a Plan B.]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
bruno screaming in the distance tbh
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
Anyway, thank god Kiryu has him under control, he will just watch this from a distance after sitting up, I guess. ]
no subject
[Urianger murmurs aloud as he takes in the sight of liquid energy pouring out of Lazuli instead of blood. But he doesn't have time to stop and question what Lazuli might be instead of a human right now. He needs to move.
He kneels next to Lazuli and gently urges him to lie back down. His star globe is quickly joined by a brilliant white crystal- his focus.]
Hold still. I shall see what I can do to mend thy wounds.
[He's been practicing his healing, but he's never healed someone without proper internal anatomy before. Hopefully his magic won't discriminate with this repair effort.]
no subject
[His voice is remarkably even for someone who's chest is in ruins, but that's the benefit of not having lungs.
He's not a complete idiot, even if he's simmering with anger at the fact this happened. He shouldn't have let his guard like that, even if...
He turns his attention from Akira, screaming still, to Urianger's focus. The wizards have it handled, or they better, because no he has to worry about himself. Urianger's magic does seem to be doing something, the faux flesh beginning to regenerate.]
(no subject)
(no subject)
(no subject)
(no subject)
not really here...
the wailing of a bereft child. keep singing your pointless cries to a universe deaf to them, then. it will avail you not. nothing short of the gods can bring back the long dead.
there is nothing but pointlessness here, from motive to unfortunate action.
"does this make you feel better, little ghost? do you feel any closer to your long-lost beloved? will he look upon your actions with pride and affection? welcome you back into his arms, accept you back into his heart? will you accept it if he does?"— this, he does not say, for he has stayed his tongue so well this morning. ]
no subject
[ He wants to get close - but instinct tells him to stay away. He hates this. ]