promittere: (Default)
lunae calamitas mods ([personal profile] promittere) wrote in [community profile] lunaecalamitas2024-05-04 01:06 pm

look at me, i'm the wound you tried to hide

ANDANTE ALLA WANING CRESCENT
Another day dawns for the Sage's wizards. It's been a month, now, since arriving in this world and being given a task nobody seems to fully understand—though after the jobs the Southern and Central wizards have taken on, it seems like it might just be possible after all.

And it seems like there's another task for the wizards, from the Eastern nation. However, unlike the other requests the Sage has been fielding, this task is far too big for five wizards alone. This is a task everyone will need to help tackle, whether they like it or not. Those that aren't particularly altruistic will still be whisked together by Tatara and Lazuli both, and they may still find the journey...illuminating. Answers to what happened to the original wizards may be just within reach.

Traveling via the elevator at the manor is familiar to some of you, at least, Lazuli setting a mana stone into the control not a surprise in a the slightest. The fact all of you can, somehow, fit in the elevator comfortably may be a surprise, but it's best not to dwell on it too much. You'll be staying at the City of Rain, Lazuli tells you with the air of someone reading you a court sentence, but you've been tasked with clearing up the site of some sort of disaster. He doesn't have much information beyond that—a fact that seems to greatly annoy him—and he warns you not to break any of the City of Rain's laws well before you're out of the elevator.

Which that shouldn't be too difficult, right? Right...?

Perhaps not, as the rules of the city are extreme. There are certain areas which forbid socialization and talking entirely, some areas where only talking to strangers is forbidden, only a handful of businesses allow chatter of any sort, and the list goes on. The most pressing law of all, though, is very simple: no use of any sort of magic within city limits. Do your best to follow the rules because breaking them will result in an arrest, and do you really want Lazuli and Tatara bailing you out? With the rules laid out and lodging sorted, Lazuli ushers you to the site you're tasked with dealing with. You will have downtime to explore the city, though, as it's expected to take several days to clear things up.


The site is a terrible, terrible mess. In what must have once been a peaceful patch of wilderness, there now sits a terrible gouge in the earth, several meters deep and twice as wide across, hollowed by what must have been a powerful force. The dirt is gray and sandy, dead in the manner the Southern wizards will recognize. Plants on the edges of the crater are dry and withered and splintered and broken. Permeating the air is a lingering dread, one both Southern and Central wizards will immediately recognize...

But it is clear now, now that your magic is considerably stronger, that the spirits are agitated by the disturbance in the fabric of magic. Dark clouds hang low over the site, and low thunder rumbles in the constant threat of a storm that will never come. The spirits' agitation, coupled with the dread hanging in the air, will feel uncomfortable, and perhaps leave the more sensitive of the bunch feeling on edge. This is not something that can will resolve on its own, so your most important task is to calm the spirits. That means doing the things they like: playing music, dancing, praying, telling stories, wearing fanciful and whimsical clothes to soothe their temperaments.

Your second most important task is to clear out monsters. The unusual energy in the air is attractive to beasts magical in nature—they slink out of their hiding places in the deep wilderness to the area, and their presence is threatening the humans who regularly use the nearby routes for trade and to commute. Kill them, take their mana stones for yourself. Win-win.

The third task is general clean-up. Remove the dead plants from the earth, remove the broken trees and any natural debris that might prove to be a hindrance. Characters are more than welcome to search inside the crater for any hint or clue as to what might have caused this strange explosion, but they'll find the site picked clean, earth having fallen into cavities where there might have been larger objects present at one point...like someone was here to clear out any evidence.

JOB BOARD
Reinforcement. Peace in Granvelle Castle has been restored. A liveliness and energy has returned to the castle and the surrounding parts of the city that hasn't been seen in nearly a month. Thank your Central friends for their hard work!

Their issues aren't quite resolved, however. The castle is asking for help in creating and then reinforcing a magical barrier around the castle. The barrier is a bit bigger than what one wizard alone is capable of at this point, so band together to create and reinforce what parts you can. Perhaps it's not a bad idea to use your own hair or blood as a conduit.

The type of barrier is specific, however—they want one that masks magical signatures. If you step inside, you'll feel a faint, but powerful presence within... What are they guarding?

Recycling. The Eastern country is known for its expertise in all things mechanical, particularly when it comes to clockwork. While not as bombastic or flashy as Western technology, the use of magic and mana stones being deeply frowned upon and rejected, Eastern artisans can create truly fantastical things just with gears and cogs and a bit of know-how... But, of course, sometimes it's better to scrap something and create something new than let the old items waste away, so some Eastern craftsman have asked for help gathering clockwork automatons and other creations in order to melt it all back down. Some of them seem a bit nervous and harried, but it's an easy enough job to scrap automatons and cart junk around.

Monster hunting. The few settlements in the North have been sending in frantic request after frantic request. There has been a disturbing increase in monster activity in the North, and the native Northern wizards are as unreliable as ever. They need your help in thinning the numbers, and that's all they really ask for—you can keep all the mana stones you earn.

For those of you who haven't been to the North yet, the weather is harsh, no matter the season. Protection on oneself to survive the negative degrees is crucial; make sure your magic is up to snuff enough to keep yourself at least room temperature. And using your magic to battle on top of that? This isn't going to be an easy job, not at your level. Be cautious, and good luck.

Mana areas & amulets. You've been here for a month now, and living in an unfamiliar place, alongside unfamiliar people, using unfamiliar magic must be wearing you down. Isn't it? In that case, it's time for the last piece of your wizardhood puzzle: your mana area.

Mana areas are spots where wizards feel most at peace with themselves, most whole, and a place where they can refill on the emotional load they've been chipping away at for their magic. It can be a specific location, or a conditional circumstance. Find more detail on the magic page. Your task—given to you by your sage and your mentor—is to traverse the continent, find your mana area, and recharge your batteries, so to speak. While there, make an amulet to take back with you, like a portable battery.

WANDERER TASKS
Listen to the spirits.

You've been here long enough that it's time to see if you can actually communicate with the spirits who've laid claim on you and have been empowering your spells. Try your listen and see if you can hear what they have to say to you.

OOC Note: For those attempting this task, ping one of the mods and roll a dice! Based on the dice roll, your character will get a little tidbit from the spirits... Or they might not hear anything yet, but they can always dedicate themselves to their studies and try again after leveling up!

TATARA ACTIVITIES
Don't make promises.

If you've made a promise, don't break it.

If you break a promise, you'll lose your magic. And I don't know if I can help you anymore or send you home if that happens. I'm sorry this is so late. But please...be careful.

OOC NOTES
🌙 Welcome to your third event! Everyone's lasted a month, congratulations! Keep working on your magic, keep forging those bonds.
🌙 As your characters settle into the world, they might find themselves irresistibly drawn to crowds, to music, to dancing. It's hard to resist the allure of a gathering, and it's hard to keep yourself from swaying to music when it fills your ears, no matter what sort of person you used to be. You're changing...
🌙 As we enter the second month, we are announcing a deadline for finding your pairs. This will be Friday, June 14 at 11:59 PM EDT. Remember, you may submit a guess at any time, and there is no penalty for getting a guess wrong, so long as you have a thread to back up your guess and consent from your partner. The pair page is here.
🌙 Your OOC plotting post is here! Remember to keep all wider plotting on this post, as not everyone checks plurk or discord frequently.
🌙 Next up for missions is East. Let's hope they don't have to talk to anyone for this one.
foresightis2020: (26)

throws a wild card for monster hunting;

[personal profile] foresightis2020 2024-05-06 03:56 pm (UTC)(link)
[ The howling wind is merciless, alongside the biting chill threatening to send them into a deep freeze. There is also the sound of a creature's monstrous cry in the distance, but whatever it is, they haven't neared close enough to engage it just yet.

Despite it all, Jing Yuan merely smiles in the face of the biting cold. He never lets anything get to him for long. ]


It seems we'll be having our work cut out for us, won't we?

[ Hopefully, Solomon is up to whatever awaits, however. ]
impacter: (145)

Time to murder and eat some rocks, normal senior living

[personal profile] impacter 2024-05-09 05:24 am (UTC)(link)
[Enchantments are still a work in progress, always seeming farther away and harder to complete than any of his attack spells. But at the very least, he can keep a pocket of warmth on him while his concentration is stable. The edges of his coat whip in the biting snaps of the wind.]

More or less. There's a reason this country needs wizards desperately in order to survive.

[His wand is already drawn, though he doesn't hold it at the ready just yet. Animal or magical, beast or giant -- would it make a move or retreat? It's enough of a calm taken to try and assess that which they can't see yet - better to do it now than in the midst of a fight.]

We'll just have to see if we can live up to the people's call. How are you in your combat skills, Jing Yuan?
foresightis2020: (23)

hell yeah grandpas gonna オラオラオラ out of the baddies

[personal profile] foresightis2020 2024-05-09 06:22 am (UTC)(link)
[ Jing Yuan is absolutely going to get a nasty cold after this despite his cheer, it's fine.

He's not a person who is well-accustomed to the cold...help. But, that still doesn't diminish the fact that he's more or less enthused to take on the challenge that awaits him. He is a General foremost, but the spirit of desiring a challenge...a good fight—a challenge, is something like a basic fighter's desire.

And, also, the desire to help out. ]


That it does.

[ Jing Yuan has his weapon out—Starfall Reverie—ready to pounce on their prey. As Solomon inquires into the younger man's ability, there is the sound of something heavy beginning to come their way. Perhaps because of multiple enemies? Or a large formidable one. ]

I have no doubts that I shall be able to manage that much. As for my combat prowess, you will find that it is nowhere near lacking, Solomon.

But, what of yours?

[ Jing Yuan has recalled Solomon's stellar work with barrier magic. But, how is his offense? ]
Edited 2024-05-09 06:23 (UTC)
impacter: (072)

[personal profile] impacter 2024-05-10 02:40 am (UTC)(link)
Mm... well, I'm no tactician. But I've seen my share.

[Wars he has started, wars he has stopped, thousands upon thousands that he's watched from a distance...]

Nothing within as close of combat as you, I imagine, given that weapon of yours. [Solomon himself stays unarmed outside his wand, a quiet whisper of a spell as a magic circle briefly spins under Jing Yuan's feet. Have a speed boost, fellow old one.] I always prefer to have some distance so long as I can help it.
foresightis2020: (51)

[personal profile] foresightis2020 2024-05-10 07:07 pm (UTC)(link)
Oh?

[ At least it means the man is certainly battle ready. ]

Very well. I will be counting on you to watch my back, then.

[ The surge of a speed boost is a familiar enough sensation that he can recognize it.

We're in canon unfamiliarity hours, fam. So whatever is approaching is not just a singular enemy. It's an assortment of wolf-like monsters, and some monstrous...deer? Moose-adjacent enemy? It's one of those things.

Jing Yuan directs his attention towards the wolves thanks to their claws, moving forward quickly, decisively. With that reverse grip, he slashes four enemies in one swing, then in what appears to simply be another slash, coupled with another, distributes a flurry of countless hits, all tinged with an electrical element. Yet, a good deal of mobs still remain, and thanks to Solomon's speed boost, Jing Yuan even has time to side step claws aimed for him this time. ]
Edited 2024-05-10 19:08 (UTC)