lunae calamitas mods (
promittere) wrote in
lunaecalamitas2024-05-04 01:06 pm
look at me, i'm the wound you tried to hide
ANDANTE ALLA WANING CRESCENT
Another day dawns for the Sage's wizards. It's been a month, now, since arriving in this world and being given a task nobody seems to fully understand—though after the jobs the Southern and Central wizards have taken on, it seems like it might just be possible after all.
And it seems like there's another task for the wizards, from the Eastern nation. However, unlike the other requests the Sage has been fielding, this task is far too big for five wizards alone. This is a task everyone will need to help tackle, whether they like it or not. Those that aren't particularly altruistic will still be whisked together by Tatara and Lazuli both, and they may still find the journey...illuminating. Answers to what happened to the original wizards may be just within reach.
Traveling via the elevator at the manor is familiar to some of you, at least, Lazuli setting a mana stone into the control not a surprise in a the slightest. The fact all of you can, somehow, fit in the elevator comfortably may be a surprise, but it's best not to dwell on it too much. You'll be staying at the City of Rain, Lazuli tells you with the air of someone reading you a court sentence, but you've been tasked with clearing up the site of some sort of disaster. He doesn't have much information beyond that—a fact that seems to greatly annoy him—and he warns you not to break any of the City of Rain's laws well before you're out of the elevator.
Which that shouldn't be too difficult, right? Right...?
Perhaps not, as the rules of the city are extreme. There are certain areas which forbid socialization and talking entirely, some areas where only talking to strangers is forbidden, only a handful of businesses allow chatter of any sort, and the list goes on. The most pressing law of all, though, is very simple: no use of any sort of magic within city limits. Do your best to follow the rules because breaking them will result in an arrest, and do you really want Lazuli and Tatara bailing you out? With the rules laid out and lodging sorted, Lazuli ushers you to the site you're tasked with dealing with. You will have downtime to explore the city, though, as it's expected to take several days to clear things up.
The site is a terrible, terrible mess. In what must have once been a peaceful patch of wilderness, there now sits a terrible gouge in the earth, several meters deep and twice as wide across, hollowed by what must have been a powerful force. The dirt is gray and sandy, dead in the manner the Southern wizards will recognize. Plants on the edges of the crater are dry and withered and splintered and broken. Permeating the air is a lingering dread, one both Southern and Central wizards will immediately recognize...
But it is clear now, now that your magic is considerably stronger, that the spirits are agitated by the disturbance in the fabric of magic. Dark clouds hang low over the site, and low thunder rumbles in the constant threat of a storm that will never come. The spirits' agitation, coupled with the dread hanging in the air, will feel uncomfortable, and perhaps leave the more sensitive of the bunch feeling on edge. This is not something that can will resolve on its own, so your most important task is to calm the spirits. That means doing the things they like: playing music, dancing, praying, telling stories, wearing fanciful and whimsical clothes to soothe their temperaments.
Your second most important task is to clear out monsters. The unusual energy in the air is attractive to beasts magical in nature—they slink out of their hiding places in the deep wilderness to the area, and their presence is threatening the humans who regularly use the nearby routes for trade and to commute. Kill them, take their mana stones for yourself. Win-win.
The third task is general clean-up. Remove the dead plants from the earth, remove the broken trees and any natural debris that might prove to be a hindrance. Characters are more than welcome to search inside the crater for any hint or clue as to what might have caused this strange explosion, but they'll find the site picked clean, earth having fallen into cavities where there might have been larger objects present at one point...like someone was here to clear out any evidence.
And it seems like there's another task for the wizards, from the Eastern nation. However, unlike the other requests the Sage has been fielding, this task is far too big for five wizards alone. This is a task everyone will need to help tackle, whether they like it or not. Those that aren't particularly altruistic will still be whisked together by Tatara and Lazuli both, and they may still find the journey...illuminating. Answers to what happened to the original wizards may be just within reach.
Traveling via the elevator at the manor is familiar to some of you, at least, Lazuli setting a mana stone into the control not a surprise in a the slightest. The fact all of you can, somehow, fit in the elevator comfortably may be a surprise, but it's best not to dwell on it too much. You'll be staying at the City of Rain, Lazuli tells you with the air of someone reading you a court sentence, but you've been tasked with clearing up the site of some sort of disaster. He doesn't have much information beyond that—a fact that seems to greatly annoy him—and he warns you not to break any of the City of Rain's laws well before you're out of the elevator.
Which that shouldn't be too difficult, right? Right...?
Perhaps not, as the rules of the city are extreme. There are certain areas which forbid socialization and talking entirely, some areas where only talking to strangers is forbidden, only a handful of businesses allow chatter of any sort, and the list goes on. The most pressing law of all, though, is very simple: no use of any sort of magic within city limits. Do your best to follow the rules because breaking them will result in an arrest, and do you really want Lazuli and Tatara bailing you out? With the rules laid out and lodging sorted, Lazuli ushers you to the site you're tasked with dealing with. You will have downtime to explore the city, though, as it's expected to take several days to clear things up.
The site is a terrible, terrible mess. In what must have once been a peaceful patch of wilderness, there now sits a terrible gouge in the earth, several meters deep and twice as wide across, hollowed by what must have been a powerful force. The dirt is gray and sandy, dead in the manner the Southern wizards will recognize. Plants on the edges of the crater are dry and withered and splintered and broken. Permeating the air is a lingering dread, one both Southern and Central wizards will immediately recognize...
But it is clear now, now that your magic is considerably stronger, that the spirits are agitated by the disturbance in the fabric of magic. Dark clouds hang low over the site, and low thunder rumbles in the constant threat of a storm that will never come. The spirits' agitation, coupled with the dread hanging in the air, will feel uncomfortable, and perhaps leave the more sensitive of the bunch feeling on edge. This is not something that can will resolve on its own, so your most important task is to calm the spirits. That means doing the things they like: playing music, dancing, praying, telling stories, wearing fanciful and whimsical clothes to soothe their temperaments.
Your second most important task is to clear out monsters. The unusual energy in the air is attractive to beasts magical in nature—they slink out of their hiding places in the deep wilderness to the area, and their presence is threatening the humans who regularly use the nearby routes for trade and to commute. Kill them, take their mana stones for yourself. Win-win.
The third task is general clean-up. Remove the dead plants from the earth, remove the broken trees and any natural debris that might prove to be a hindrance. Characters are more than welcome to search inside the crater for any hint or clue as to what might have caused this strange explosion, but they'll find the site picked clean, earth having fallen into cavities where there might have been larger objects present at one point...like someone was here to clear out any evidence.
JOB BOARD
Reinforcement. Peace in Granvelle Castle has been restored. A liveliness and energy has returned to the castle and the surrounding parts of the city that hasn't been seen in nearly a month. Thank your Central friends for their hard work!
Their issues aren't quite resolved, however. The castle is asking for help in creating and then reinforcing a magical barrier around the castle. The barrier is a bit bigger than what one wizard alone is capable of at this point, so band together to create and reinforce what parts you can. Perhaps it's not a bad idea to use your own hair or blood as a conduit.
The type of barrier is specific, however—they want one that masks magical signatures. If you step inside, you'll feel a faint, but powerful presence within... What are they guarding?
Their issues aren't quite resolved, however. The castle is asking for help in creating and then reinforcing a magical barrier around the castle. The barrier is a bit bigger than what one wizard alone is capable of at this point, so band together to create and reinforce what parts you can. Perhaps it's not a bad idea to use your own hair or blood as a conduit.
The type of barrier is specific, however—they want one that masks magical signatures. If you step inside, you'll feel a faint, but powerful presence within... What are they guarding?
Recycling. The Eastern country is known for its expertise in all things mechanical, particularly when it comes to clockwork. While not as bombastic or flashy as Western technology, the use of magic and mana stones being deeply frowned upon and rejected, Eastern artisans can create truly fantastical things just with gears and cogs and a bit of know-how... But, of course, sometimes it's better to scrap something and create something new than let the old items waste away, so some Eastern craftsman have asked for help gathering clockwork automatons and other creations in order to melt it all back down. Some of them seem a bit nervous and harried, but it's an easy enough job to scrap automatons and cart junk around.
Monster hunting. The few settlements in the North have been sending in frantic request after frantic request. There has been a disturbing increase in monster activity in the North, and the native Northern wizards are as unreliable as ever. They need your help in thinning the numbers, and that's all they really ask for—you can keep all the mana stones you earn.
For those of you who haven't been to the North yet, the weather is harsh, no matter the season. Protection on oneself to survive the negative degrees is crucial; make sure your magic is up to snuff enough to keep yourself at least room temperature. And using your magic to battle on top of that? This isn't going to be an easy job, not at your level. Be cautious, and good luck.
For those of you who haven't been to the North yet, the weather is harsh, no matter the season. Protection on oneself to survive the negative degrees is crucial; make sure your magic is up to snuff enough to keep yourself at least room temperature. And using your magic to battle on top of that? This isn't going to be an easy job, not at your level. Be cautious, and good luck.
Mana areas & amulets. You've been here for a month now, and living in an unfamiliar place, alongside unfamiliar people, using unfamiliar magic must be wearing you down. Isn't it? In that case, it's time for the last piece of your wizardhood puzzle: your mana area.
Mana areas are spots where wizards feel most at peace with themselves, most whole, and a place where they can refill on the emotional load they've been chipping away at for their magic. It can be a specific location, or a conditional circumstance. Find more detail on the magic page. Your task—given to you by your sage and your mentor—is to traverse the continent, find your mana area, and recharge your batteries, so to speak. While there, make an amulet to take back with you, like a portable battery.
Mana areas are spots where wizards feel most at peace with themselves, most whole, and a place where they can refill on the emotional load they've been chipping away at for their magic. It can be a specific location, or a conditional circumstance. Find more detail on the magic page. Your task—given to you by your sage and your mentor—is to traverse the continent, find your mana area, and recharge your batteries, so to speak. While there, make an amulet to take back with you, like a portable battery.
WANDERER TASKS
Listen to the spirits.
You've been here long enough that it's time to see if you can actually communicate with the spirits who've laid claim on you and have been empowering your spells. Try your listen and see if you can hear what they have to say to you.
OOC Note: For those attempting this task, ping one of the mods and roll a dice! Based on the dice roll, your character will get a little tidbit from the spirits... Or they might not hear anything yet, but they can always dedicate themselves to their studies and try again after leveling up!
You've been here long enough that it's time to see if you can actually communicate with the spirits who've laid claim on you and have been empowering your spells. Try your listen and see if you can hear what they have to say to you.
TATARA ACTIVITIES
Don't make promises.
If you've made a promise, don't break it.
If you break a promise, you'll lose your magic. And I don't know if I can help you anymore or send you home if that happens. I'm sorry this is so late. But please...be careful.
If you've made a promise, don't break it.
If you break a promise, you'll lose your magic. And I don't know if I can help you anymore or send you home if that happens. I'm sorry this is so late. But please...be careful.
OOC NOTES
π Welcome to your third event! Everyone's lasted a month, congratulations! Keep working on your magic, keep forging those bonds.
π As your characters settle into the world, they might find themselves irresistibly drawn to crowds, to music, to dancing. It's hard to resist the allure of a gathering, and it's hard to keep yourself from swaying to music when it fills your ears, no matter what sort of person you used to be. You're changing...
π As we enter the second month, we are announcing a deadline for finding your pairs. This will be Friday, June 14 at 11:59 PM EDT. Remember, you may submit a guess at any time, and there is no penalty for getting a guess wrong, so long as you have a thread to back up your guess and consent from your partner. The pair page is here.
π Your OOC plotting post is here! Remember to keep all wider plotting on this post, as not everyone checks plurk or discord frequently.
π Next up for missions is East. Let's hope they don't have to talk to anyone for this one.

no subject
Haha, you know me well.
[ Besides some people here not being excited about wizards strolling about either, but eh, fuck 'em. ]
It seems that this country is quite developed than most, and commotion can be found easily, but with two sets of eyes, I think I may find somewhere easier than not. Oh, by the way, did you happen to have a chance to find your own spot?
no subject
I'm still trying to decide. I'm thinking I might choose the ruins in Central or the library.
[ He does, after all, spend a lot of time in the library. ]
no subject
Oh? The library holding many books must call out to you.
[ He remembers when they were shopping Kurapika picking carefully those books. ]
But, what is it about the ruins that makes it potentially ideal?
no subject
[ And given how much he likes history books, it probably shouldn't be surprising. ]
I like seeing the remnants of history, even if it's long since passed.
no subject
Well, I will never say appreciation of the past or its remnants is a terrible sentiment.
That which has seemed already drawn up and remembered simply as history should be something people can witness in its end stateβeven if what's left can't even be held in one's hands no longer.
[ Though of course there is no sense in being bogged by it. But...there is a reason treasures from the past are so valuable. ]
no subject
There's something about the tangible impact of people that I enjoy.
[ The thought that his people could have made an impact like that is comforting to him. ]
The library might feel a little bit more obvious, but the ruins... feel more right.
no subject
[ And by his own words it is not just because of the old saying, 'beware of history repeating', and the like. But with that said... ]
...I also believe, in that case, between the two options you have found the answer, no?
[ Jing Yuan says simply. What one feels is 'right' in their heart is something that should be followed ardently, no matter what road it leads them upon (there is always the caveat "within reason", of course.)
As for himself, he begins to lead them somewhere farther away from civilization, but not too much so. There is a distant building on the horizon. ]
no subject
[ There's a smile just barely forming on the corners of his lips. Jing Yuan makes it sound so simple, but... maybe it really is just that easy.
Kurapika is content to lapse into a silence as they walk, and once that building comes over the horizon, he nods towards it. ]
Do you have your eye on that?
no subject
[ Sometimes, it really is that easy. Probably makes up for the rest of life being very complicated/complex. ]
But, yes, you're right that I do. While we were walking, I couldn't help but notice it as we were looking around.
You could say that it called out to me. Perhaps it was fate?
[ The observatory, that is. Though, only way to make sure is to look around the area itself proper once they're closer. ]
no subject
It just might be, if you even believe in that sort of thing.
[ As they approach, Kurapika pays closer attention to their surroundings, taking in the quietness. ]
I think you'd be able to find some semblance of peace out here.
no subject
Thank the Aeons.
...Originally, I was going to have the courtyard as my ideal location for a mana area. But, as you might have guessed, it became untenable.
[ He'll even plop down atop the grass. Quiet and peaceful, just how he prefers it when he does his meditations. ]
no subject
It has. I think you'd be better with anywhere else at this point, given everything that seems to congregate there.
no subject
Haha, it appears so.
It might be because it's quite a popular destination already. Though, that will not stop myself from taking the usual walk. One shouldn't have to change the entirety of their habits because of reoccurring events, no?
no subject
Of course not. Besides, it might be best if you keep walking anyway, should something else happen again.
[ ... ]
Although, try not to get hurt next time.
no subject
[ Jing Yuan would prefer that he'd be able to avert one should one occur again, actually! But, he thinks the sentiment is universal, at least. ]
...Ah. Trust me when I say that I don't intend to make it routine.
And this time the injury was not quite so bad. In fact, I was able to, as you say, walk it off.
[ Get it? Walk it off? ]
no subject
Well, I'm glad you were able to walk it off.
[ You know what? He's going to lay back in the grass too, uncrossing his legs so he can flop back onto the ground. ]
...You know, I'm glad no one got more hurt than they did. Including you.
no subject
[ Jing Yuan blinks a bit.
Ah. He remembers when Mika came by and asked about his injury, but it seems he hadn't anticipated people to be worried. Though that is natural, isn't it?
That said... ]
...I am glad as well. It could very well have easily worse than it had. Yet, everyone involved emerged alive, as best they could be.
By the way, how has your condition been since last we spoke? No strange flareups?
no subject
It's happened a few more times, but I think that it's simply random. There isn't anything I can do about it coming and going, not outside of managing the symptoms.
no subject
Attendees that are known...potentially many. ]
Hm. Unfortunate, but there is still time to find a remedy.
[ Jing Yuan has to wonder if there is a way to ameliorate it further, but he certainly hasn't got a clue as of yet. Still, something to ponder as he realizes he never asked something, so time to correct that. ]
What do these strange flareups look like?
no subject
Pain, somewhere in my body. It varies in type and intensity, but it's been especially bad before. [ Like his chest was being ripped open... that was a fun time. ] My eyes turn completely red and I lose my vision.
It dissipates after some time, thankfully.
no subject
Hrm. Things can't go on like this, however.
Maybe there is a way to put together something so it can mitigate the pain somewhat. [ Like, a remedial concoction? Unfortunately he can be realistic too by worrying if it'll be even effective. ] In addition, when this pain appears 'somewhere' in your body, is the location always different too?
no subject
[ It truly is random in many senses of the world, which makes it difficult to control at all. ]
no subject
I see. I do appreciate the elaboration.
[ ... ]
...Is this the first time you have found yourself in quite such a difficult position, Kurapika?
no subject
No, it isn't. [ ... ] This isn't as dire.
[ Which probably explains why he's so nonchalant about it all. ]
no subject
...Though, he does have enough tact that he does try not to be too blunt. ]
That does explain how you have been able to handle it as you have.
[ ...Which makes sense in the end if Kurapika has experienced even more dire situations, given his job occupation. ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
cw genocide
(no subject)
cw eye horror
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)