lunae calamitas mods (
promittere) wrote in
lunaecalamitas2024-05-04 01:06 pm
look at me, i'm the wound you tried to hide
ANDANTE ALLA WANING CRESCENT
Another day dawns for the Sage's wizards. It's been a month, now, since arriving in this world and being given a task nobody seems to fully understand—though after the jobs the Southern and Central wizards have taken on, it seems like it might just be possible after all.
And it seems like there's another task for the wizards, from the Eastern nation. However, unlike the other requests the Sage has been fielding, this task is far too big for five wizards alone. This is a task everyone will need to help tackle, whether they like it or not. Those that aren't particularly altruistic will still be whisked together by Tatara and Lazuli both, and they may still find the journey...illuminating. Answers to what happened to the original wizards may be just within reach.
Traveling via the elevator at the manor is familiar to some of you, at least, Lazuli setting a mana stone into the control not a surprise in a the slightest. The fact all of you can, somehow, fit in the elevator comfortably may be a surprise, but it's best not to dwell on it too much. You'll be staying at the City of Rain, Lazuli tells you with the air of someone reading you a court sentence, but you've been tasked with clearing up the site of some sort of disaster. He doesn't have much information beyond that—a fact that seems to greatly annoy him—and he warns you not to break any of the City of Rain's laws well before you're out of the elevator.
Which that shouldn't be too difficult, right? Right...?
Perhaps not, as the rules of the city are extreme. There are certain areas which forbid socialization and talking entirely, some areas where only talking to strangers is forbidden, only a handful of businesses allow chatter of any sort, and the list goes on. The most pressing law of all, though, is very simple: no use of any sort of magic within city limits. Do your best to follow the rules because breaking them will result in an arrest, and do you really want Lazuli and Tatara bailing you out? With the rules laid out and lodging sorted, Lazuli ushers you to the site you're tasked with dealing with. You will have downtime to explore the city, though, as it's expected to take several days to clear things up.
The site is a terrible, terrible mess. In what must have once been a peaceful patch of wilderness, there now sits a terrible gouge in the earth, several meters deep and twice as wide across, hollowed by what must have been a powerful force. The dirt is gray and sandy, dead in the manner the Southern wizards will recognize. Plants on the edges of the crater are dry and withered and splintered and broken. Permeating the air is a lingering dread, one both Southern and Central wizards will immediately recognize...
But it is clear now, now that your magic is considerably stronger, that the spirits are agitated by the disturbance in the fabric of magic. Dark clouds hang low over the site, and low thunder rumbles in the constant threat of a storm that will never come. The spirits' agitation, coupled with the dread hanging in the air, will feel uncomfortable, and perhaps leave the more sensitive of the bunch feeling on edge. This is not something that can will resolve on its own, so your most important task is to calm the spirits. That means doing the things they like: playing music, dancing, praying, telling stories, wearing fanciful and whimsical clothes to soothe their temperaments.
Your second most important task is to clear out monsters. The unusual energy in the air is attractive to beasts magical in nature—they slink out of their hiding places in the deep wilderness to the area, and their presence is threatening the humans who regularly use the nearby routes for trade and to commute. Kill them, take their mana stones for yourself. Win-win.
The third task is general clean-up. Remove the dead plants from the earth, remove the broken trees and any natural debris that might prove to be a hindrance. Characters are more than welcome to search inside the crater for any hint or clue as to what might have caused this strange explosion, but they'll find the site picked clean, earth having fallen into cavities where there might have been larger objects present at one point...like someone was here to clear out any evidence.
And it seems like there's another task for the wizards, from the Eastern nation. However, unlike the other requests the Sage has been fielding, this task is far too big for five wizards alone. This is a task everyone will need to help tackle, whether they like it or not. Those that aren't particularly altruistic will still be whisked together by Tatara and Lazuli both, and they may still find the journey...illuminating. Answers to what happened to the original wizards may be just within reach.
Traveling via the elevator at the manor is familiar to some of you, at least, Lazuli setting a mana stone into the control not a surprise in a the slightest. The fact all of you can, somehow, fit in the elevator comfortably may be a surprise, but it's best not to dwell on it too much. You'll be staying at the City of Rain, Lazuli tells you with the air of someone reading you a court sentence, but you've been tasked with clearing up the site of some sort of disaster. He doesn't have much information beyond that—a fact that seems to greatly annoy him—and he warns you not to break any of the City of Rain's laws well before you're out of the elevator.
Which that shouldn't be too difficult, right? Right...?
Perhaps not, as the rules of the city are extreme. There are certain areas which forbid socialization and talking entirely, some areas where only talking to strangers is forbidden, only a handful of businesses allow chatter of any sort, and the list goes on. The most pressing law of all, though, is very simple: no use of any sort of magic within city limits. Do your best to follow the rules because breaking them will result in an arrest, and do you really want Lazuli and Tatara bailing you out? With the rules laid out and lodging sorted, Lazuli ushers you to the site you're tasked with dealing with. You will have downtime to explore the city, though, as it's expected to take several days to clear things up.
The site is a terrible, terrible mess. In what must have once been a peaceful patch of wilderness, there now sits a terrible gouge in the earth, several meters deep and twice as wide across, hollowed by what must have been a powerful force. The dirt is gray and sandy, dead in the manner the Southern wizards will recognize. Plants on the edges of the crater are dry and withered and splintered and broken. Permeating the air is a lingering dread, one both Southern and Central wizards will immediately recognize...
But it is clear now, now that your magic is considerably stronger, that the spirits are agitated by the disturbance in the fabric of magic. Dark clouds hang low over the site, and low thunder rumbles in the constant threat of a storm that will never come. The spirits' agitation, coupled with the dread hanging in the air, will feel uncomfortable, and perhaps leave the more sensitive of the bunch feeling on edge. This is not something that can will resolve on its own, so your most important task is to calm the spirits. That means doing the things they like: playing music, dancing, praying, telling stories, wearing fanciful and whimsical clothes to soothe their temperaments.
Your second most important task is to clear out monsters. The unusual energy in the air is attractive to beasts magical in nature—they slink out of their hiding places in the deep wilderness to the area, and their presence is threatening the humans who regularly use the nearby routes for trade and to commute. Kill them, take their mana stones for yourself. Win-win.
The third task is general clean-up. Remove the dead plants from the earth, remove the broken trees and any natural debris that might prove to be a hindrance. Characters are more than welcome to search inside the crater for any hint or clue as to what might have caused this strange explosion, but they'll find the site picked clean, earth having fallen into cavities where there might have been larger objects present at one point...like someone was here to clear out any evidence.
JOB BOARD
Reinforcement. Peace in Granvelle Castle has been restored. A liveliness and energy has returned to the castle and the surrounding parts of the city that hasn't been seen in nearly a month. Thank your Central friends for their hard work!
Their issues aren't quite resolved, however. The castle is asking for help in creating and then reinforcing a magical barrier around the castle. The barrier is a bit bigger than what one wizard alone is capable of at this point, so band together to create and reinforce what parts you can. Perhaps it's not a bad idea to use your own hair or blood as a conduit.
The type of barrier is specific, however—they want one that masks magical signatures. If you step inside, you'll feel a faint, but powerful presence within... What are they guarding?
Their issues aren't quite resolved, however. The castle is asking for help in creating and then reinforcing a magical barrier around the castle. The barrier is a bit bigger than what one wizard alone is capable of at this point, so band together to create and reinforce what parts you can. Perhaps it's not a bad idea to use your own hair or blood as a conduit.
The type of barrier is specific, however—they want one that masks magical signatures. If you step inside, you'll feel a faint, but powerful presence within... What are they guarding?
Recycling. The Eastern country is known for its expertise in all things mechanical, particularly when it comes to clockwork. While not as bombastic or flashy as Western technology, the use of magic and mana stones being deeply frowned upon and rejected, Eastern artisans can create truly fantastical things just with gears and cogs and a bit of know-how... But, of course, sometimes it's better to scrap something and create something new than let the old items waste away, so some Eastern craftsman have asked for help gathering clockwork automatons and other creations in order to melt it all back down. Some of them seem a bit nervous and harried, but it's an easy enough job to scrap automatons and cart junk around.
Monster hunting. The few settlements in the North have been sending in frantic request after frantic request. There has been a disturbing increase in monster activity in the North, and the native Northern wizards are as unreliable as ever. They need your help in thinning the numbers, and that's all they really ask for—you can keep all the mana stones you earn.
For those of you who haven't been to the North yet, the weather is harsh, no matter the season. Protection on oneself to survive the negative degrees is crucial; make sure your magic is up to snuff enough to keep yourself at least room temperature. And using your magic to battle on top of that? This isn't going to be an easy job, not at your level. Be cautious, and good luck.
For those of you who haven't been to the North yet, the weather is harsh, no matter the season. Protection on oneself to survive the negative degrees is crucial; make sure your magic is up to snuff enough to keep yourself at least room temperature. And using your magic to battle on top of that? This isn't going to be an easy job, not at your level. Be cautious, and good luck.
Mana areas & amulets. You've been here for a month now, and living in an unfamiliar place, alongside unfamiliar people, using unfamiliar magic must be wearing you down. Isn't it? In that case, it's time for the last piece of your wizardhood puzzle: your mana area.
Mana areas are spots where wizards feel most at peace with themselves, most whole, and a place where they can refill on the emotional load they've been chipping away at for their magic. It can be a specific location, or a conditional circumstance. Find more detail on the magic page. Your task—given to you by your sage and your mentor—is to traverse the continent, find your mana area, and recharge your batteries, so to speak. While there, make an amulet to take back with you, like a portable battery.
Mana areas are spots where wizards feel most at peace with themselves, most whole, and a place where they can refill on the emotional load they've been chipping away at for their magic. It can be a specific location, or a conditional circumstance. Find more detail on the magic page. Your task—given to you by your sage and your mentor—is to traverse the continent, find your mana area, and recharge your batteries, so to speak. While there, make an amulet to take back with you, like a portable battery.
WANDERER TASKS
Listen to the spirits.
You've been here long enough that it's time to see if you can actually communicate with the spirits who've laid claim on you and have been empowering your spells. Try your listen and see if you can hear what they have to say to you.
OOC Note: For those attempting this task, ping one of the mods and roll a dice! Based on the dice roll, your character will get a little tidbit from the spirits... Or they might not hear anything yet, but they can always dedicate themselves to their studies and try again after leveling up!
You've been here long enough that it's time to see if you can actually communicate with the spirits who've laid claim on you and have been empowering your spells. Try your listen and see if you can hear what they have to say to you.
TATARA ACTIVITIES
Don't make promises.
If you've made a promise, don't break it.
If you break a promise, you'll lose your magic. And I don't know if I can help you anymore or send you home if that happens. I'm sorry this is so late. But please...be careful.
If you've made a promise, don't break it.
If you break a promise, you'll lose your magic. And I don't know if I can help you anymore or send you home if that happens. I'm sorry this is so late. But please...be careful.
OOC NOTES
๐ Welcome to your third event! Everyone's lasted a month, congratulations! Keep working on your magic, keep forging those bonds.
๐ As your characters settle into the world, they might find themselves irresistibly drawn to crowds, to music, to dancing. It's hard to resist the allure of a gathering, and it's hard to keep yourself from swaying to music when it fills your ears, no matter what sort of person you used to be. You're changing...
๐ As we enter the second month, we are announcing a deadline for finding your pairs. This will be Friday, June 14 at 11:59 PM EDT. Remember, you may submit a guess at any time, and there is no penalty for getting a guess wrong, so long as you have a thread to back up your guess and consent from your partner. The pair page is here.
๐ Your OOC plotting post is here! Remember to keep all wider plotting on this post, as not everyone checks plurk or discord frequently.
๐ Next up for missions is East. Let's hope they don't have to talk to anyone for this one.

no subject
Ah, there we go. He jerks his hand back as he steps away quickly, shaking it. ]
Ay ay ay, eso picรณ...
[ Only no, it hadn't stung at all. He isn't sure how else to explain it, that being the first thought to come to mind and the words tumble out, though he knows Akira, at least, won't know what that means. Although, Akira's own claim draws an apprehensive look from Bruno himself.
Somehow, he knows it's true. ]
Soulmates? Wait. Is this what that weird fortune teller was going on about at the gates?! Oh no, that's. Geez, I'm sorry, if that's. If that's true, you're stuck with me.
[ Which, seeing how Bruno is, in fact, Bruno, and therefore considers that a bad thing. Akira deserved a much better soulmate. ]
no subject
[Oh, Bruno. How could you see this as anything but a blessing? (Rhetorical question, we know Bruno can't)
Akira smiles, shakes his head.]
Why are you apologizing? This is a good thing. Maybe you're not excited, but I'm grateful we can lend each other our strength.
[And Bruno is so, so much stronger than he gives himself credit for. Just to make a point, Akira turns and addresses Stinky Old Man Solomon.]
Don't you think so, Jii-chan?
no subject
You're the one stuck with Akira. Not the other way around.
You have a great deal you can teach, and Akira has an incredible amount of potential so long as he stays patient and willing to learn. He could benefit from your caution and experience, and you from his bravery and persistence.
Don't apologize for the gift you've given.
no subject
Geez, Solomon, you're making it sound like I'm a teacher all of a sudden...
[ He isn't. He isn't! But with a sigh, Bruno steps back up to the bars. He'll settle his hands on them. ]
Akira. I don't know what this all is but... [ The feeling that Akira isn't wrong isn't one he can shake. Somehow, they're connected. Somehow, there's something, some strength they can offer one another. It has to be a wizard thing, but what exactly is it? ] Look, you need to go find Tatara. We can talk about this when I'm outta here.
no subject
We'll figure it out as we go along. No need to worry about it too much.
[He pats Bruno's hand, touch lingering for a moment.]
I'll be back, but rest assured that I'll never be too far to help you out when you need it. I'll be relying on you too, Bruno.
[And with a quick flash of the peace sign, Akira returns to his rope and begins his climb back into the ceiling. He doesn't spare Solomon another glance. With the ceiling tile shifted back into place, Akira scurries off to inform the Sage. Ciao!]
no subject
Seeing as Akira is in no mood to give him any further glances, Solomon raises himself from the bed, a stiff walk towards the bars as he looks down the hall opposite of where Akira climbs back up. He waits, watches, until he hears the movement back through the ceiling fading into pure silence.
With an exhale, his fingers drop from the bars.]
You're both very lucky that didn't drive you mad.
no subject
Excuse me?!
[ He whips his attention from the ceiling to the wizard across the hall. ]
What do you mean by that?!
no subject
Incompatible magic shared between people isn't a safe thing to risk. At best, you can thread the needle and make something work, should chance be on your side. At worst, the foreign magic overtakes your mind, overwhelming it to the point that you can no longer tell what's real and what isn't.
[He'd shut down Akira for many, many reasons that night, when Akira had tried to offer the same connection to him as he'd managed with Bruno. But after Ibuki, after the failed exorcism, after watching the boy lie so weakly in the bed trying to keep a grip on himself... it wasn't a risk worth taking, in his eyes.
He quietly turns to head back to the cot on the other side of his cell, waving a hand dismissively over his shoulder.]
What's done is done, Seรฑor Madrigal. I just wouldn't recommend doing it again.
no subject
[ And he's turning away like it's nothing! Dismissing the subject like this conversation is done?! ]
H-hey, I'm not done talking to you, Solomon!
no subject
[He drops back down onto his seat on the bed, leaning on his knees with his hands laced together.]
After what I said before, would my opinion have changed yours? Especially if he'd retorted that I was the one who declined him the first time?
no subject
[ Akira had wanted to do this with Solomon, too. Why, though? What is even going on between those two? ]
Did you tell him what could happen when he asked you that time? Did. Did he ask me to do that knowing it might go that badly?
no subject
[...]
He attempted the spell directly on me while I was watching over him during the night of his possession, after I'd attempted the exorcism. We were both exhausted and shaken, but some part of him still wanted a way to help give a warning. When he attempted that out of the blue, I reacted poorly and forcefully stopped him from going any further. Because that is how magic works in my experience. Not here.
Before I'd had a chance to collect myself, he called me a coward and buried himself in his bed. He did not speak to or interact with me the rest of the evening after that.
So no. I didn't tell him. I don't blame him for his anger, because I don't know what that possession still had control over for his emotions. And I didn't know whether my fear of it was justified or not.
no subject
Akira... [ Bruno says the name with a despondent sigh. Kid, c'mon. ] Guess that explains what all that tension was. It was kinda freaking me out back there.
no subject
Akira's a good kid. A really, really good kid, but...
[He drags a hand through his hair, the tension crumpling from his posture.]
It felt like it would be easier on him for right now to just continue to be angry at me, if it meant he could keep his focus contained. I can't even begin to think of the guilt on his shoulders, and now wasn't the time or the place for him to have that sort of conversation.
no subject
[ Because it's Solomon's instead, 'eyyyy.
Well, okay, no, it's the ghost's fault, but Solomon isn't off the hook for not seeking help for Akira. Just you wait, young man (someone please tell him Solomon is old god pls). ]
You'll talk to him about it later, right? After he calms down?
no subject
[To trap the shadow in the depths of ones heart, to snuff it out, to force it into obedience. Would Akira consider this a Persona, even if the phantom was not one of his own making?]
...
If he still wants to speak with me, then yes. I'll try. But it's not a conversation I'm going to force if it will only deepen his resentment.
we can probably wrap up this one
He can't know until they speak again. ]
Yeah... I get that. Geez, what a mess.
[ Only made worse by this soulmate thing or whatever it is. He doesn't think that's something he can ask Solomon about, however. Tatara or their mentor, however? Maybe they'll know more. ]
Well, let's just hope he's back soon with Tatara. There's definitely stuff I need to ask him about now.