lunae calamitas mods (
promittere) wrote in
lunaecalamitas2024-05-04 01:06 pm
look at me, i'm the wound you tried to hide
ANDANTE ALLA WANING CRESCENT
Another day dawns for the Sage's wizards. It's been a month, now, since arriving in this world and being given a task nobody seems to fully understand—though after the jobs the Southern and Central wizards have taken on, it seems like it might just be possible after all.
And it seems like there's another task for the wizards, from the Eastern nation. However, unlike the other requests the Sage has been fielding, this task is far too big for five wizards alone. This is a task everyone will need to help tackle, whether they like it or not. Those that aren't particularly altruistic will still be whisked together by Tatara and Lazuli both, and they may still find the journey...illuminating. Answers to what happened to the original wizards may be just within reach.
Traveling via the elevator at the manor is familiar to some of you, at least, Lazuli setting a mana stone into the control not a surprise in a the slightest. The fact all of you can, somehow, fit in the elevator comfortably may be a surprise, but it's best not to dwell on it too much. You'll be staying at the City of Rain, Lazuli tells you with the air of someone reading you a court sentence, but you've been tasked with clearing up the site of some sort of disaster. He doesn't have much information beyond that—a fact that seems to greatly annoy him—and he warns you not to break any of the City of Rain's laws well before you're out of the elevator.
Which that shouldn't be too difficult, right? Right...?
Perhaps not, as the rules of the city are extreme. There are certain areas which forbid socialization and talking entirely, some areas where only talking to strangers is forbidden, only a handful of businesses allow chatter of any sort, and the list goes on. The most pressing law of all, though, is very simple: no use of any sort of magic within city limits. Do your best to follow the rules because breaking them will result in an arrest, and do you really want Lazuli and Tatara bailing you out? With the rules laid out and lodging sorted, Lazuli ushers you to the site you're tasked with dealing with. You will have downtime to explore the city, though, as it's expected to take several days to clear things up.
The site is a terrible, terrible mess. In what must have once been a peaceful patch of wilderness, there now sits a terrible gouge in the earth, several meters deep and twice as wide across, hollowed by what must have been a powerful force. The dirt is gray and sandy, dead in the manner the Southern wizards will recognize. Plants on the edges of the crater are dry and withered and splintered and broken. Permeating the air is a lingering dread, one both Southern and Central wizards will immediately recognize...
But it is clear now, now that your magic is considerably stronger, that the spirits are agitated by the disturbance in the fabric of magic. Dark clouds hang low over the site, and low thunder rumbles in the constant threat of a storm that will never come. The spirits' agitation, coupled with the dread hanging in the air, will feel uncomfortable, and perhaps leave the more sensitive of the bunch feeling on edge. This is not something that can will resolve on its own, so your most important task is to calm the spirits. That means doing the things they like: playing music, dancing, praying, telling stories, wearing fanciful and whimsical clothes to soothe their temperaments.
Your second most important task is to clear out monsters. The unusual energy in the air is attractive to beasts magical in nature—they slink out of their hiding places in the deep wilderness to the area, and their presence is threatening the humans who regularly use the nearby routes for trade and to commute. Kill them, take their mana stones for yourself. Win-win.
The third task is general clean-up. Remove the dead plants from the earth, remove the broken trees and any natural debris that might prove to be a hindrance. Characters are more than welcome to search inside the crater for any hint or clue as to what might have caused this strange explosion, but they'll find the site picked clean, earth having fallen into cavities where there might have been larger objects present at one point...like someone was here to clear out any evidence.
And it seems like there's another task for the wizards, from the Eastern nation. However, unlike the other requests the Sage has been fielding, this task is far too big for five wizards alone. This is a task everyone will need to help tackle, whether they like it or not. Those that aren't particularly altruistic will still be whisked together by Tatara and Lazuli both, and they may still find the journey...illuminating. Answers to what happened to the original wizards may be just within reach.
Traveling via the elevator at the manor is familiar to some of you, at least, Lazuli setting a mana stone into the control not a surprise in a the slightest. The fact all of you can, somehow, fit in the elevator comfortably may be a surprise, but it's best not to dwell on it too much. You'll be staying at the City of Rain, Lazuli tells you with the air of someone reading you a court sentence, but you've been tasked with clearing up the site of some sort of disaster. He doesn't have much information beyond that—a fact that seems to greatly annoy him—and he warns you not to break any of the City of Rain's laws well before you're out of the elevator.
Which that shouldn't be too difficult, right? Right...?
Perhaps not, as the rules of the city are extreme. There are certain areas which forbid socialization and talking entirely, some areas where only talking to strangers is forbidden, only a handful of businesses allow chatter of any sort, and the list goes on. The most pressing law of all, though, is very simple: no use of any sort of magic within city limits. Do your best to follow the rules because breaking them will result in an arrest, and do you really want Lazuli and Tatara bailing you out? With the rules laid out and lodging sorted, Lazuli ushers you to the site you're tasked with dealing with. You will have downtime to explore the city, though, as it's expected to take several days to clear things up.
The site is a terrible, terrible mess. In what must have once been a peaceful patch of wilderness, there now sits a terrible gouge in the earth, several meters deep and twice as wide across, hollowed by what must have been a powerful force. The dirt is gray and sandy, dead in the manner the Southern wizards will recognize. Plants on the edges of the crater are dry and withered and splintered and broken. Permeating the air is a lingering dread, one both Southern and Central wizards will immediately recognize...
But it is clear now, now that your magic is considerably stronger, that the spirits are agitated by the disturbance in the fabric of magic. Dark clouds hang low over the site, and low thunder rumbles in the constant threat of a storm that will never come. The spirits' agitation, coupled with the dread hanging in the air, will feel uncomfortable, and perhaps leave the more sensitive of the bunch feeling on edge. This is not something that can will resolve on its own, so your most important task is to calm the spirits. That means doing the things they like: playing music, dancing, praying, telling stories, wearing fanciful and whimsical clothes to soothe their temperaments.
Your second most important task is to clear out monsters. The unusual energy in the air is attractive to beasts magical in nature—they slink out of their hiding places in the deep wilderness to the area, and their presence is threatening the humans who regularly use the nearby routes for trade and to commute. Kill them, take their mana stones for yourself. Win-win.
The third task is general clean-up. Remove the dead plants from the earth, remove the broken trees and any natural debris that might prove to be a hindrance. Characters are more than welcome to search inside the crater for any hint or clue as to what might have caused this strange explosion, but they'll find the site picked clean, earth having fallen into cavities where there might have been larger objects present at one point...like someone was here to clear out any evidence.
JOB BOARD
Reinforcement. Peace in Granvelle Castle has been restored. A liveliness and energy has returned to the castle and the surrounding parts of the city that hasn't been seen in nearly a month. Thank your Central friends for their hard work!
Their issues aren't quite resolved, however. The castle is asking for help in creating and then reinforcing a magical barrier around the castle. The barrier is a bit bigger than what one wizard alone is capable of at this point, so band together to create and reinforce what parts you can. Perhaps it's not a bad idea to use your own hair or blood as a conduit.
The type of barrier is specific, however—they want one that masks magical signatures. If you step inside, you'll feel a faint, but powerful presence within... What are they guarding?
Their issues aren't quite resolved, however. The castle is asking for help in creating and then reinforcing a magical barrier around the castle. The barrier is a bit bigger than what one wizard alone is capable of at this point, so band together to create and reinforce what parts you can. Perhaps it's not a bad idea to use your own hair or blood as a conduit.
The type of barrier is specific, however—they want one that masks magical signatures. If you step inside, you'll feel a faint, but powerful presence within... What are they guarding?
Recycling. The Eastern country is known for its expertise in all things mechanical, particularly when it comes to clockwork. While not as bombastic or flashy as Western technology, the use of magic and mana stones being deeply frowned upon and rejected, Eastern artisans can create truly fantastical things just with gears and cogs and a bit of know-how... But, of course, sometimes it's better to scrap something and create something new than let the old items waste away, so some Eastern craftsman have asked for help gathering clockwork automatons and other creations in order to melt it all back down. Some of them seem a bit nervous and harried, but it's an easy enough job to scrap automatons and cart junk around.
Monster hunting. The few settlements in the North have been sending in frantic request after frantic request. There has been a disturbing increase in monster activity in the North, and the native Northern wizards are as unreliable as ever. They need your help in thinning the numbers, and that's all they really ask for—you can keep all the mana stones you earn.
For those of you who haven't been to the North yet, the weather is harsh, no matter the season. Protection on oneself to survive the negative degrees is crucial; make sure your magic is up to snuff enough to keep yourself at least room temperature. And using your magic to battle on top of that? This isn't going to be an easy job, not at your level. Be cautious, and good luck.
For those of you who haven't been to the North yet, the weather is harsh, no matter the season. Protection on oneself to survive the negative degrees is crucial; make sure your magic is up to snuff enough to keep yourself at least room temperature. And using your magic to battle on top of that? This isn't going to be an easy job, not at your level. Be cautious, and good luck.
Mana areas & amulets. You've been here for a month now, and living in an unfamiliar place, alongside unfamiliar people, using unfamiliar magic must be wearing you down. Isn't it? In that case, it's time for the last piece of your wizardhood puzzle: your mana area.
Mana areas are spots where wizards feel most at peace with themselves, most whole, and a place where they can refill on the emotional load they've been chipping away at for their magic. It can be a specific location, or a conditional circumstance. Find more detail on the magic page. Your task—given to you by your sage and your mentor—is to traverse the continent, find your mana area, and recharge your batteries, so to speak. While there, make an amulet to take back with you, like a portable battery.
Mana areas are spots where wizards feel most at peace with themselves, most whole, and a place where they can refill on the emotional load they've been chipping away at for their magic. It can be a specific location, or a conditional circumstance. Find more detail on the magic page. Your task—given to you by your sage and your mentor—is to traverse the continent, find your mana area, and recharge your batteries, so to speak. While there, make an amulet to take back with you, like a portable battery.
WANDERER TASKS
Listen to the spirits.
You've been here long enough that it's time to see if you can actually communicate with the spirits who've laid claim on you and have been empowering your spells. Try your listen and see if you can hear what they have to say to you.
OOC Note: For those attempting this task, ping one of the mods and roll a dice! Based on the dice roll, your character will get a little tidbit from the spirits... Or they might not hear anything yet, but they can always dedicate themselves to their studies and try again after leveling up!
You've been here long enough that it's time to see if you can actually communicate with the spirits who've laid claim on you and have been empowering your spells. Try your listen and see if you can hear what they have to say to you.
TATARA ACTIVITIES
Don't make promises.
If you've made a promise, don't break it.
If you break a promise, you'll lose your magic. And I don't know if I can help you anymore or send you home if that happens. I'm sorry this is so late. But please...be careful.
If you've made a promise, don't break it.
If you break a promise, you'll lose your magic. And I don't know if I can help you anymore or send you home if that happens. I'm sorry this is so late. But please...be careful.
OOC NOTES
๐ Welcome to your third event! Everyone's lasted a month, congratulations! Keep working on your magic, keep forging those bonds.
๐ As your characters settle into the world, they might find themselves irresistibly drawn to crowds, to music, to dancing. It's hard to resist the allure of a gathering, and it's hard to keep yourself from swaying to music when it fills your ears, no matter what sort of person you used to be. You're changing...
๐ As we enter the second month, we are announcing a deadline for finding your pairs. This will be Friday, June 14 at 11:59 PM EDT. Remember, you may submit a guess at any time, and there is no penalty for getting a guess wrong, so long as you have a thread to back up your guess and consent from your partner. The pair page is here.
๐ Your OOC plotting post is here! Remember to keep all wider plotting on this post, as not everyone checks plurk or discord frequently.
๐ Next up for missions is East. Let's hope they don't have to talk to anyone for this one.

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The second thing he says, though— ]
Jewelry?
[ He looks genuinely surprised for a second, even lifting his head to look more directly at him. ]
Like... [ A RING??? ] Like what?
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You like it, don't you? [ he's obviously noticed what tatara usually wears. ]
A bracelet or a necklace, I think. Depends on what they have and what you like.
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I do. [ He says this with a smile in his voice. Khun noticed? That warms something in his chest, and soon the smile spreads to his lips. ]
Mm, I could go for a new necklace, I think. I've had the one I'm wearing now for years. [ A moment of thought, a tap of fingers on Khun's middle again. ] But I wouldn't say no to a new bracelet.
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Maybe I'll get some earrings for myself too. Usually I change them out every once and a while, but there's no suspendium here and I haven't found anything else that I like as much.
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From a guy who had to grow up eating grass to survive, it's a lot.
But the curiosity comes back to him as his eyes dart between Khun's and the earrings he has on. ]
What's suspendium?
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maybe he'll figure out how different they are in that area one day, but he truthfully doesn't perceive it most of the time. it makes no difference to him, he just simply likes to spoil those he likes. ]
It's a type of mineral, I'm pretty sure it only exists in my world. [ since he can't find any record of it here and no one else has recognized it either. ]
You can compare it to how diamond is treated according to the records I've read:valuable, rare, and useful. My lighthouse has suspendium, that's what usually makes it float. [ he tips his head towards tatara, giving him a good look at his earrings, a cobalt blue stud and two huggies (i can't believe that's the name of this style). ]
Plus it matches my eyes~.
no subject
[ He's aware of the lighthouse beneath his feet, how it feels to stand on it (and float!). His eyes settle on Khun's earrings again and he thinks a little more. ]
They're beautiful. [ His earrings, or his eyes? Hehe! He'll never tell (it's both).
The city approaches, and Tatara perches his head on Khun's shoulder again. ]
But maybe we'll find something just as nice? What if we got matching earrings?
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as is the suggestion which honestly hadn't crossed his mind. he's usually on the giving end, not to mention that earrings for men are considered a bit eclectic by Tower standards (not that it's ever stopped him from piercing his own). all of which results in a light flush coloring his cheeks which he definitely can't hide with tatara draped around him.
not that he would try really, but his heart beats a bit faster regardless. ]
I like that idea, let's do it.
[ the clouds dip from view as they descend into whatever market is closest to the junkyard. will they remember to get anything for the cats or remember their original intention in coming here? it's fine. ]
no subject
Luckily no one seems to notice their arrival, so the magic goes unnoticed. Tatara's mind is already filled with purple earrings, and he has definitely forgotten about the cats already. Oh well, these things tend to happen with Khun.
He spots a shop with jewelry on display in the window, and he silently motions towards it. First stop! ]
no subject
Where should we start? [ they could look at earrings first but considering his very good mood, khun would be happy shopping for fancy paperclips or something else equally ridiculous. ]
no subject
A lot of this isn't his style at all—too big and sparkly—but he does get promptly distracted by a butterfly brooch. ]
Ooh... [ It's so sparkly...
He whispers: ] Maybe we could look at necklaces or something?
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thankfully the brooches and necklaces are right next to each other too. ]
Do you like butterflies?
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[ Anna liked it when he made fire butterflies for her, so that's a good enough reason for him to like them in turn.
He smiles at the thought, then turns to smile at Khun. ]
That's not really my style, though. See anything nice?
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A blue tiger isn't a panther, but— [ he points to a blue and red necklace labeled blue tigers eye with ruby. ]
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[ More big cats? Just for Tatara?
He peers and looks at the necklace through the glass; it still really isn't his style, but maybe it can be, because Khun pointed it out.
After admiring it for a moment or two, he looks up at Khun, smile and pink cheeks and all. ]
I like it.
no subject
Then it's yours. [ he tells the store associate as much and looks out at the rest of the store. ]
A bracelet and earrings...since I picked out your necklace, why don't you pick out a few bracelets and I'll tell you which one I like the most? And for the earrings it can be a true joint effort.
no subject
Right. [ Attention back to Khun, he grins. ] Sounds perfect.
[ He wanders to the nearby bracelet case, and contemplates his option with his chin pinched between thumb and forefinger. ]
Mm...
[ He points to a pink one, a blue one, and one with both. As he does, he stares up at Khun, curious and wide-eyed. ]
no subject
The blue one. Not because it's blue, but because I think the style suits you the most. And you can wear it with the ones you have on without it really clashing if you want.
no subject
[ That Khun has been paying attention to him really—really tickles him, in a way. It feels like he's pulled back a curtain in his heart and is taking a look. It's a weird feeling. But it isn't bad? ]
You're gonna make me blush. [ He's already blushing! ] Then I'll go with that one. I'll think of the little blue dots as pieces of you I'm carrying around with me.
[ And he waves the attendant down again! ]
no subject
I'm okay with it if I get to do the same.
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He can't help his grin growing wider, his flush deepening. He gives a dramatic little roll of his eyes and a sigh, mostly to try and cool the heat on his face. ]
Terms I have no choice but to accept, I suppose.
[ Of course he wants it. Just in case, when the attendant isn't looking, he'll sneak a kiss. Teehee. ]
Now, earrings, right? [ He'll grab a finger and tug. ] Lead the way.
no subject
to the earrings though, which he leads them over to with a satisfied smile. ]
If you're open to more than hoops there's studs of course, dangle and [ he tilts his head. ] double piercing chains, but you'd need another jab for that style.
no subject
Huh...
[ He taps a finger to his chin, then looks at his options. ]
I was thinking of getting another piercing if I got another earring, anyway. Yours are cool, and I like them.
[ They're not distracting, but they still make a statement. ]
no subject
But in that case any of these would work. Pick a style and we'll work from there.
no subject
This time, he leans to observe the case more closely, but it doesn't take long for him to spot a particular chain set. There are both gold and silver options, too—they could get one each and match, but still have the metal that suits them.
Tatara points at them and peers up curiously at his boyfriend dearest. What does he think? ]
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