lunae calamitas mods (
promittere) wrote in
lunaecalamitas2024-05-04 01:06 pm
look at me, i'm the wound you tried to hide
ANDANTE ALLA WANING CRESCENT
Another day dawns for the Sage's wizards. It's been a month, now, since arriving in this world and being given a task nobody seems to fully understand—though after the jobs the Southern and Central wizards have taken on, it seems like it might just be possible after all.
And it seems like there's another task for the wizards, from the Eastern nation. However, unlike the other requests the Sage has been fielding, this task is far too big for five wizards alone. This is a task everyone will need to help tackle, whether they like it or not. Those that aren't particularly altruistic will still be whisked together by Tatara and Lazuli both, and they may still find the journey...illuminating. Answers to what happened to the original wizards may be just within reach.
Traveling via the elevator at the manor is familiar to some of you, at least, Lazuli setting a mana stone into the control not a surprise in a the slightest. The fact all of you can, somehow, fit in the elevator comfortably may be a surprise, but it's best not to dwell on it too much. You'll be staying at the City of Rain, Lazuli tells you with the air of someone reading you a court sentence, but you've been tasked with clearing up the site of some sort of disaster. He doesn't have much information beyond that—a fact that seems to greatly annoy him—and he warns you not to break any of the City of Rain's laws well before you're out of the elevator.
Which that shouldn't be too difficult, right? Right...?
Perhaps not, as the rules of the city are extreme. There are certain areas which forbid socialization and talking entirely, some areas where only talking to strangers is forbidden, only a handful of businesses allow chatter of any sort, and the list goes on. The most pressing law of all, though, is very simple: no use of any sort of magic within city limits. Do your best to follow the rules because breaking them will result in an arrest, and do you really want Lazuli and Tatara bailing you out? With the rules laid out and lodging sorted, Lazuli ushers you to the site you're tasked with dealing with. You will have downtime to explore the city, though, as it's expected to take several days to clear things up.
The site is a terrible, terrible mess. In what must have once been a peaceful patch of wilderness, there now sits a terrible gouge in the earth, several meters deep and twice as wide across, hollowed by what must have been a powerful force. The dirt is gray and sandy, dead in the manner the Southern wizards will recognize. Plants on the edges of the crater are dry and withered and splintered and broken. Permeating the air is a lingering dread, one both Southern and Central wizards will immediately recognize...
But it is clear now, now that your magic is considerably stronger, that the spirits are agitated by the disturbance in the fabric of magic. Dark clouds hang low over the site, and low thunder rumbles in the constant threat of a storm that will never come. The spirits' agitation, coupled with the dread hanging in the air, will feel uncomfortable, and perhaps leave the more sensitive of the bunch feeling on edge. This is not something that can will resolve on its own, so your most important task is to calm the spirits. That means doing the things they like: playing music, dancing, praying, telling stories, wearing fanciful and whimsical clothes to soothe their temperaments.
Your second most important task is to clear out monsters. The unusual energy in the air is attractive to beasts magical in nature—they slink out of their hiding places in the deep wilderness to the area, and their presence is threatening the humans who regularly use the nearby routes for trade and to commute. Kill them, take their mana stones for yourself. Win-win.
The third task is general clean-up. Remove the dead plants from the earth, remove the broken trees and any natural debris that might prove to be a hindrance. Characters are more than welcome to search inside the crater for any hint or clue as to what might have caused this strange explosion, but they'll find the site picked clean, earth having fallen into cavities where there might have been larger objects present at one point...like someone was here to clear out any evidence.
And it seems like there's another task for the wizards, from the Eastern nation. However, unlike the other requests the Sage has been fielding, this task is far too big for five wizards alone. This is a task everyone will need to help tackle, whether they like it or not. Those that aren't particularly altruistic will still be whisked together by Tatara and Lazuli both, and they may still find the journey...illuminating. Answers to what happened to the original wizards may be just within reach.
Traveling via the elevator at the manor is familiar to some of you, at least, Lazuli setting a mana stone into the control not a surprise in a the slightest. The fact all of you can, somehow, fit in the elevator comfortably may be a surprise, but it's best not to dwell on it too much. You'll be staying at the City of Rain, Lazuli tells you with the air of someone reading you a court sentence, but you've been tasked with clearing up the site of some sort of disaster. He doesn't have much information beyond that—a fact that seems to greatly annoy him—and he warns you not to break any of the City of Rain's laws well before you're out of the elevator.
Which that shouldn't be too difficult, right? Right...?
Perhaps not, as the rules of the city are extreme. There are certain areas which forbid socialization and talking entirely, some areas where only talking to strangers is forbidden, only a handful of businesses allow chatter of any sort, and the list goes on. The most pressing law of all, though, is very simple: no use of any sort of magic within city limits. Do your best to follow the rules because breaking them will result in an arrest, and do you really want Lazuli and Tatara bailing you out? With the rules laid out and lodging sorted, Lazuli ushers you to the site you're tasked with dealing with. You will have downtime to explore the city, though, as it's expected to take several days to clear things up.
The site is a terrible, terrible mess. In what must have once been a peaceful patch of wilderness, there now sits a terrible gouge in the earth, several meters deep and twice as wide across, hollowed by what must have been a powerful force. The dirt is gray and sandy, dead in the manner the Southern wizards will recognize. Plants on the edges of the crater are dry and withered and splintered and broken. Permeating the air is a lingering dread, one both Southern and Central wizards will immediately recognize...
But it is clear now, now that your magic is considerably stronger, that the spirits are agitated by the disturbance in the fabric of magic. Dark clouds hang low over the site, and low thunder rumbles in the constant threat of a storm that will never come. The spirits' agitation, coupled with the dread hanging in the air, will feel uncomfortable, and perhaps leave the more sensitive of the bunch feeling on edge. This is not something that can will resolve on its own, so your most important task is to calm the spirits. That means doing the things they like: playing music, dancing, praying, telling stories, wearing fanciful and whimsical clothes to soothe their temperaments.
Your second most important task is to clear out monsters. The unusual energy in the air is attractive to beasts magical in nature—they slink out of their hiding places in the deep wilderness to the area, and their presence is threatening the humans who regularly use the nearby routes for trade and to commute. Kill them, take their mana stones for yourself. Win-win.
The third task is general clean-up. Remove the dead plants from the earth, remove the broken trees and any natural debris that might prove to be a hindrance. Characters are more than welcome to search inside the crater for any hint or clue as to what might have caused this strange explosion, but they'll find the site picked clean, earth having fallen into cavities where there might have been larger objects present at one point...like someone was here to clear out any evidence.
JOB BOARD
Reinforcement. Peace in Granvelle Castle has been restored. A liveliness and energy has returned to the castle and the surrounding parts of the city that hasn't been seen in nearly a month. Thank your Central friends for their hard work!
Their issues aren't quite resolved, however. The castle is asking for help in creating and then reinforcing a magical barrier around the castle. The barrier is a bit bigger than what one wizard alone is capable of at this point, so band together to create and reinforce what parts you can. Perhaps it's not a bad idea to use your own hair or blood as a conduit.
The type of barrier is specific, however—they want one that masks magical signatures. If you step inside, you'll feel a faint, but powerful presence within... What are they guarding?
Their issues aren't quite resolved, however. The castle is asking for help in creating and then reinforcing a magical barrier around the castle. The barrier is a bit bigger than what one wizard alone is capable of at this point, so band together to create and reinforce what parts you can. Perhaps it's not a bad idea to use your own hair or blood as a conduit.
The type of barrier is specific, however—they want one that masks magical signatures. If you step inside, you'll feel a faint, but powerful presence within... What are they guarding?
Recycling. The Eastern country is known for its expertise in all things mechanical, particularly when it comes to clockwork. While not as bombastic or flashy as Western technology, the use of magic and mana stones being deeply frowned upon and rejected, Eastern artisans can create truly fantastical things just with gears and cogs and a bit of know-how... But, of course, sometimes it's better to scrap something and create something new than let the old items waste away, so some Eastern craftsman have asked for help gathering clockwork automatons and other creations in order to melt it all back down. Some of them seem a bit nervous and harried, but it's an easy enough job to scrap automatons and cart junk around.
Monster hunting. The few settlements in the North have been sending in frantic request after frantic request. There has been a disturbing increase in monster activity in the North, and the native Northern wizards are as unreliable as ever. They need your help in thinning the numbers, and that's all they really ask for—you can keep all the mana stones you earn.
For those of you who haven't been to the North yet, the weather is harsh, no matter the season. Protection on oneself to survive the negative degrees is crucial; make sure your magic is up to snuff enough to keep yourself at least room temperature. And using your magic to battle on top of that? This isn't going to be an easy job, not at your level. Be cautious, and good luck.
For those of you who haven't been to the North yet, the weather is harsh, no matter the season. Protection on oneself to survive the negative degrees is crucial; make sure your magic is up to snuff enough to keep yourself at least room temperature. And using your magic to battle on top of that? This isn't going to be an easy job, not at your level. Be cautious, and good luck.
Mana areas & amulets. You've been here for a month now, and living in an unfamiliar place, alongside unfamiliar people, using unfamiliar magic must be wearing you down. Isn't it? In that case, it's time for the last piece of your wizardhood puzzle: your mana area.
Mana areas are spots where wizards feel most at peace with themselves, most whole, and a place where they can refill on the emotional load they've been chipping away at for their magic. It can be a specific location, or a conditional circumstance. Find more detail on the magic page. Your task—given to you by your sage and your mentor—is to traverse the continent, find your mana area, and recharge your batteries, so to speak. While there, make an amulet to take back with you, like a portable battery.
Mana areas are spots where wizards feel most at peace with themselves, most whole, and a place where they can refill on the emotional load they've been chipping away at for their magic. It can be a specific location, or a conditional circumstance. Find more detail on the magic page. Your task—given to you by your sage and your mentor—is to traverse the continent, find your mana area, and recharge your batteries, so to speak. While there, make an amulet to take back with you, like a portable battery.
WANDERER TASKS
Listen to the spirits.
You've been here long enough that it's time to see if you can actually communicate with the spirits who've laid claim on you and have been empowering your spells. Try your listen and see if you can hear what they have to say to you.
OOC Note: For those attempting this task, ping one of the mods and roll a dice! Based on the dice roll, your character will get a little tidbit from the spirits... Or they might not hear anything yet, but they can always dedicate themselves to their studies and try again after leveling up!
You've been here long enough that it's time to see if you can actually communicate with the spirits who've laid claim on you and have been empowering your spells. Try your listen and see if you can hear what they have to say to you.
TATARA ACTIVITIES
Don't make promises.
If you've made a promise, don't break it.
If you break a promise, you'll lose your magic. And I don't know if I can help you anymore or send you home if that happens. I'm sorry this is so late. But please...be careful.
If you've made a promise, don't break it.
If you break a promise, you'll lose your magic. And I don't know if I can help you anymore or send you home if that happens. I'm sorry this is so late. But please...be careful.
OOC NOTES
π Welcome to your third event! Everyone's lasted a month, congratulations! Keep working on your magic, keep forging those bonds.
π As your characters settle into the world, they might find themselves irresistibly drawn to crowds, to music, to dancing. It's hard to resist the allure of a gathering, and it's hard to keep yourself from swaying to music when it fills your ears, no matter what sort of person you used to be. You're changing...
π As we enter the second month, we are announcing a deadline for finding your pairs. This will be Friday, June 14 at 11:59 PM EDT. Remember, you may submit a guess at any time, and there is no penalty for getting a guess wrong, so long as you have a thread to back up your guess and consent from your partner. The pair page is here.
π Your OOC plotting post is here! Remember to keep all wider plotting on this post, as not everyone checks plurk or discord frequently.
π Next up for missions is East. Let's hope they don't have to talk to anyone for this one.

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I see. They have a distinct taste to wear sunglasses indoors, but the scarf isn't so bad. [ mostly he likes being able to pull tatara like this, even if he's been thoroughly disarmed in this attempt. ]
You should tell me more about them. [ his eyes dart back up to the other's, blue reflecting coral. ]
But before that, tell me your own birthday.
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The way he smiles, the way his eyes soften just a touch is his way of saying yes. He'd love to reminisce, when the time comes. ]
Hm?
[ His own birthday? Tatara lifts his glass, but he can't very well take a sip, so it has to settle near his cheek. ]
I think you should guess. [ He grins, mischievous. ] Here's a hint: it's a holiday.
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What's the price for a second hint?
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Tell me your birthday.
[ pay up!! ]
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November 29th.
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Hmm... November 29th. I like it.
[ He folds that away and tucks it into the Aguero pocket of his heart. ]
Your second hint: It's a holiday in February.
/2
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he lets go of the scarf and very dramatically holds his hands up in the air. ]
Should I start from the beginning or end of the month and guess from there? [ he almost looks embarrassed. ]
Tatara, "holiday" itself is an old world word...the only celebratory day we have is when the King of Zahard became ruler of the Tower. Though there's been talking about making another day in Undecimber...
no subject
Either way, he takes the widening distance as his chance to down the rest of his drink, which is—still quite a lot. He tilts his head back and remembers how tipsy he feels. ]
Is that so. [ Did he think he could escape? He reaches out and hooks a finger into the collar of Khun's shirt, dragging him back for softer, slower kiss. ]
I'm really happy for King Zahard [ incorrect ] and Under-December, [ also incorrect ] but my birthday is February 14th.
[ An expectant look. Hello! Valentine's Day?! ]
no subject
it's not that he thought he could escape, his thoughts have just been occupied with trying to figure out any kind of angle he could use to actually make a guess, so he's been distracted in a different way than the usual when they're together. and now he's distracted in the usual way, so gg.
he relishes the kiss, the notes of the cocktail and the edge of smoke that still lingers. he should finish his too, which is what he does when they part again. he's fortunately(?) not a lightweight but he also has not had a real meal yet today, so there's a pleasant fuzziness cushioning his thoughts. ]
February 14th, I won't forget. [ and then tilts his head to the side because what's valentine's day? he knows that look has to be for something though so... ]
Your room or mine?
[ he also didn't need to say it like that because that's (probably?) not what he means but also, again, he talks this way. ]
1/2
no subject
Instead he's. Hello??
A furious blush colors his cheeks, and he stares, wide-eyed and awed into Khun's eyes. He can hear his heart beating in his ears, and his lips part, just millimeters from the other's. ]
—Augero?
[ It's the same tone, same look on his face as in the moments before they shared their first kiss. He's suddenly all nerves, thought of birthdays and drinks and punishments and meetings all out the window. He doesn't quite know how to respond, but. but. ]
/idk
he really is simply this right now:
no subject
Tatara. [ but he answers back naturally, as usual. sleeping together in either one of their rooms is a pretty common occurrence for them by this point, even if it's not necessarily regular. so why would— ]
no subject
...sleeping. sleeping together.
oh. ]
done
Napping. I meant— [ you know, the regular sleeping together.
but also it's not like he didn't not mean the other one? the khun line is strong after all, and even if the apple launched itself from the tree it's still an apple. from an apple tree. that metaphor is about the strength of his brain cells at the moment. ]
But I—the other one. I want to one day. [ not when they're drinking, after a proper night and date. tatara deserves that much and khun wants to give it to him. ]
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When what he really meant comes out, Tatara gives a light laugh and a tilt of his head, some of his nerves leaving him. Whatever he can grab of Khun with his hand, he'll squeeze lightly. ]
That's what you meant. I was like, that was so sudden, I didn't really know what to think at first.
[ His expression cools a bit, most of the fluster leaving him, letting a fond smile settle on his face in its place. But not visible is the way his heart still thunders in his chest.
His voice drops low. ] But—me, too. One day.
[ He looks sheepish admitting it. Maybe he wants to give Khun everything he has. ]
no subject
he separates their tongues only to say something equally as important. ]
...like after a date. When I've really had the chance to sweep you off your feet.
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He chuckles into his lips, voice low, scratched. ]
But you already have.
[ Slowly, with a drawn-out sigh and a flutter of his eyelids, he opens his eyes. Another bolt seizes his heart, and he loses his breath for a moment, because blue is the color of open skies and limitless possibilities, and how can he possibly hold that all in himself? ]
no subject
he might have caught the loss of breath or maybe it's just everything presented before him, but he dips down again for another kiss, softer this time. ]
Mine or yours? [ maybe this is marginally better this time, but he's equally as distracted. and he still doesn't know what valentine's day is. ]
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—Mine. [ He murmurs against him. This time, he doesn't even bother opening his eyes to talk. ] It's closer.
[ lol ]
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Let's go. [ someone else can deal with any mess they've let behind? that's why musashi exists or something; khun isn't thinking about it. the tug he gives their hands is insistent, keep up, stay with me, as he leads them out of the bar. ]
no subject
Tatara lets himself be tugged along, but he quickly falls into pace alongside Khun; his fingers intertwine with his and he tugs him out of the bar, down the second floor hallway. Like he said, his room really isn't that far at all. A few paces and they're practically there.
Khun will be pleased (not) to see Tatara still doesn't lock his door; Tatara pushes the door open... ]