lunae calamitas mods (
promittere) wrote in
lunaecalamitas2024-05-04 01:06 pm
look at me, i'm the wound you tried to hide
ANDANTE ALLA WANING CRESCENT
Another day dawns for the Sage's wizards. It's been a month, now, since arriving in this world and being given a task nobody seems to fully understand—though after the jobs the Southern and Central wizards have taken on, it seems like it might just be possible after all.
And it seems like there's another task for the wizards, from the Eastern nation. However, unlike the other requests the Sage has been fielding, this task is far too big for five wizards alone. This is a task everyone will need to help tackle, whether they like it or not. Those that aren't particularly altruistic will still be whisked together by Tatara and Lazuli both, and they may still find the journey...illuminating. Answers to what happened to the original wizards may be just within reach.
Traveling via the elevator at the manor is familiar to some of you, at least, Lazuli setting a mana stone into the control not a surprise in a the slightest. The fact all of you can, somehow, fit in the elevator comfortably may be a surprise, but it's best not to dwell on it too much. You'll be staying at the City of Rain, Lazuli tells you with the air of someone reading you a court sentence, but you've been tasked with clearing up the site of some sort of disaster. He doesn't have much information beyond that—a fact that seems to greatly annoy him—and he warns you not to break any of the City of Rain's laws well before you're out of the elevator.
Which that shouldn't be too difficult, right? Right...?
Perhaps not, as the rules of the city are extreme. There are certain areas which forbid socialization and talking entirely, some areas where only talking to strangers is forbidden, only a handful of businesses allow chatter of any sort, and the list goes on. The most pressing law of all, though, is very simple: no use of any sort of magic within city limits. Do your best to follow the rules because breaking them will result in an arrest, and do you really want Lazuli and Tatara bailing you out? With the rules laid out and lodging sorted, Lazuli ushers you to the site you're tasked with dealing with. You will have downtime to explore the city, though, as it's expected to take several days to clear things up.
The site is a terrible, terrible mess. In what must have once been a peaceful patch of wilderness, there now sits a terrible gouge in the earth, several meters deep and twice as wide across, hollowed by what must have been a powerful force. The dirt is gray and sandy, dead in the manner the Southern wizards will recognize. Plants on the edges of the crater are dry and withered and splintered and broken. Permeating the air is a lingering dread, one both Southern and Central wizards will immediately recognize...
But it is clear now, now that your magic is considerably stronger, that the spirits are agitated by the disturbance in the fabric of magic. Dark clouds hang low over the site, and low thunder rumbles in the constant threat of a storm that will never come. The spirits' agitation, coupled with the dread hanging in the air, will feel uncomfortable, and perhaps leave the more sensitive of the bunch feeling on edge. This is not something that can will resolve on its own, so your most important task is to calm the spirits. That means doing the things they like: playing music, dancing, praying, telling stories, wearing fanciful and whimsical clothes to soothe their temperaments.
Your second most important task is to clear out monsters. The unusual energy in the air is attractive to beasts magical in nature—they slink out of their hiding places in the deep wilderness to the area, and their presence is threatening the humans who regularly use the nearby routes for trade and to commute. Kill them, take their mana stones for yourself. Win-win.
The third task is general clean-up. Remove the dead plants from the earth, remove the broken trees and any natural debris that might prove to be a hindrance. Characters are more than welcome to search inside the crater for any hint or clue as to what might have caused this strange explosion, but they'll find the site picked clean, earth having fallen into cavities where there might have been larger objects present at one point...like someone was here to clear out any evidence.
And it seems like there's another task for the wizards, from the Eastern nation. However, unlike the other requests the Sage has been fielding, this task is far too big for five wizards alone. This is a task everyone will need to help tackle, whether they like it or not. Those that aren't particularly altruistic will still be whisked together by Tatara and Lazuli both, and they may still find the journey...illuminating. Answers to what happened to the original wizards may be just within reach.
Traveling via the elevator at the manor is familiar to some of you, at least, Lazuli setting a mana stone into the control not a surprise in a the slightest. The fact all of you can, somehow, fit in the elevator comfortably may be a surprise, but it's best not to dwell on it too much. You'll be staying at the City of Rain, Lazuli tells you with the air of someone reading you a court sentence, but you've been tasked with clearing up the site of some sort of disaster. He doesn't have much information beyond that—a fact that seems to greatly annoy him—and he warns you not to break any of the City of Rain's laws well before you're out of the elevator.
Which that shouldn't be too difficult, right? Right...?
Perhaps not, as the rules of the city are extreme. There are certain areas which forbid socialization and talking entirely, some areas where only talking to strangers is forbidden, only a handful of businesses allow chatter of any sort, and the list goes on. The most pressing law of all, though, is very simple: no use of any sort of magic within city limits. Do your best to follow the rules because breaking them will result in an arrest, and do you really want Lazuli and Tatara bailing you out? With the rules laid out and lodging sorted, Lazuli ushers you to the site you're tasked with dealing with. You will have downtime to explore the city, though, as it's expected to take several days to clear things up.
The site is a terrible, terrible mess. In what must have once been a peaceful patch of wilderness, there now sits a terrible gouge in the earth, several meters deep and twice as wide across, hollowed by what must have been a powerful force. The dirt is gray and sandy, dead in the manner the Southern wizards will recognize. Plants on the edges of the crater are dry and withered and splintered and broken. Permeating the air is a lingering dread, one both Southern and Central wizards will immediately recognize...
But it is clear now, now that your magic is considerably stronger, that the spirits are agitated by the disturbance in the fabric of magic. Dark clouds hang low over the site, and low thunder rumbles in the constant threat of a storm that will never come. The spirits' agitation, coupled with the dread hanging in the air, will feel uncomfortable, and perhaps leave the more sensitive of the bunch feeling on edge. This is not something that can will resolve on its own, so your most important task is to calm the spirits. That means doing the things they like: playing music, dancing, praying, telling stories, wearing fanciful and whimsical clothes to soothe their temperaments.
Your second most important task is to clear out monsters. The unusual energy in the air is attractive to beasts magical in nature—they slink out of their hiding places in the deep wilderness to the area, and their presence is threatening the humans who regularly use the nearby routes for trade and to commute. Kill them, take their mana stones for yourself. Win-win.
The third task is general clean-up. Remove the dead plants from the earth, remove the broken trees and any natural debris that might prove to be a hindrance. Characters are more than welcome to search inside the crater for any hint or clue as to what might have caused this strange explosion, but they'll find the site picked clean, earth having fallen into cavities where there might have been larger objects present at one point...like someone was here to clear out any evidence.
JOB BOARD
Reinforcement. Peace in Granvelle Castle has been restored. A liveliness and energy has returned to the castle and the surrounding parts of the city that hasn't been seen in nearly a month. Thank your Central friends for their hard work!
Their issues aren't quite resolved, however. The castle is asking for help in creating and then reinforcing a magical barrier around the castle. The barrier is a bit bigger than what one wizard alone is capable of at this point, so band together to create and reinforce what parts you can. Perhaps it's not a bad idea to use your own hair or blood as a conduit.
The type of barrier is specific, however—they want one that masks magical signatures. If you step inside, you'll feel a faint, but powerful presence within... What are they guarding?
Their issues aren't quite resolved, however. The castle is asking for help in creating and then reinforcing a magical barrier around the castle. The barrier is a bit bigger than what one wizard alone is capable of at this point, so band together to create and reinforce what parts you can. Perhaps it's not a bad idea to use your own hair or blood as a conduit.
The type of barrier is specific, however—they want one that masks magical signatures. If you step inside, you'll feel a faint, but powerful presence within... What are they guarding?
Recycling. The Eastern country is known for its expertise in all things mechanical, particularly when it comes to clockwork. While not as bombastic or flashy as Western technology, the use of magic and mana stones being deeply frowned upon and rejected, Eastern artisans can create truly fantastical things just with gears and cogs and a bit of know-how... But, of course, sometimes it's better to scrap something and create something new than let the old items waste away, so some Eastern craftsman have asked for help gathering clockwork automatons and other creations in order to melt it all back down. Some of them seem a bit nervous and harried, but it's an easy enough job to scrap automatons and cart junk around.
Monster hunting. The few settlements in the North have been sending in frantic request after frantic request. There has been a disturbing increase in monster activity in the North, and the native Northern wizards are as unreliable as ever. They need your help in thinning the numbers, and that's all they really ask for—you can keep all the mana stones you earn.
For those of you who haven't been to the North yet, the weather is harsh, no matter the season. Protection on oneself to survive the negative degrees is crucial; make sure your magic is up to snuff enough to keep yourself at least room temperature. And using your magic to battle on top of that? This isn't going to be an easy job, not at your level. Be cautious, and good luck.
For those of you who haven't been to the North yet, the weather is harsh, no matter the season. Protection on oneself to survive the negative degrees is crucial; make sure your magic is up to snuff enough to keep yourself at least room temperature. And using your magic to battle on top of that? This isn't going to be an easy job, not at your level. Be cautious, and good luck.
Mana areas & amulets. You've been here for a month now, and living in an unfamiliar place, alongside unfamiliar people, using unfamiliar magic must be wearing you down. Isn't it? In that case, it's time for the last piece of your wizardhood puzzle: your mana area.
Mana areas are spots where wizards feel most at peace with themselves, most whole, and a place where they can refill on the emotional load they've been chipping away at for their magic. It can be a specific location, or a conditional circumstance. Find more detail on the magic page. Your task—given to you by your sage and your mentor—is to traverse the continent, find your mana area, and recharge your batteries, so to speak. While there, make an amulet to take back with you, like a portable battery.
Mana areas are spots where wizards feel most at peace with themselves, most whole, and a place where they can refill on the emotional load they've been chipping away at for their magic. It can be a specific location, or a conditional circumstance. Find more detail on the magic page. Your task—given to you by your sage and your mentor—is to traverse the continent, find your mana area, and recharge your batteries, so to speak. While there, make an amulet to take back with you, like a portable battery.
WANDERER TASKS
Listen to the spirits.
You've been here long enough that it's time to see if you can actually communicate with the spirits who've laid claim on you and have been empowering your spells. Try your listen and see if you can hear what they have to say to you.
OOC Note: For those attempting this task, ping one of the mods and roll a dice! Based on the dice roll, your character will get a little tidbit from the spirits... Or they might not hear anything yet, but they can always dedicate themselves to their studies and try again after leveling up!
You've been here long enough that it's time to see if you can actually communicate with the spirits who've laid claim on you and have been empowering your spells. Try your listen and see if you can hear what they have to say to you.
TATARA ACTIVITIES
Don't make promises.
If you've made a promise, don't break it.
If you break a promise, you'll lose your magic. And I don't know if I can help you anymore or send you home if that happens. I'm sorry this is so late. But please...be careful.
If you've made a promise, don't break it.
If you break a promise, you'll lose your magic. And I don't know if I can help you anymore or send you home if that happens. I'm sorry this is so late. But please...be careful.
OOC NOTES
๐ Welcome to your third event! Everyone's lasted a month, congratulations! Keep working on your magic, keep forging those bonds.
๐ As your characters settle into the world, they might find themselves irresistibly drawn to crowds, to music, to dancing. It's hard to resist the allure of a gathering, and it's hard to keep yourself from swaying to music when it fills your ears, no matter what sort of person you used to be. You're changing...
๐ As we enter the second month, we are announcing a deadline for finding your pairs. This will be Friday, June 14 at 11:59 PM EDT. Remember, you may submit a guess at any time, and there is no penalty for getting a guess wrong, so long as you have a thread to back up your guess and consent from your partner. The pair page is here.
๐ Your OOC plotting post is here! Remember to keep all wider plotting on this post, as not everyone checks plurk or discord frequently.
๐ Next up for missions is East. Let's hope they don't have to talk to anyone for this one.

no subject
He takes them carefully, examining the newer one with curious eyes. What brought this on?]
You've found this little one a friend, hm?
Perhaps they're suited better out here than with me. The world isn't always a welcoming place, no matter the protections.
no subject
[He waves a hand, showing that his work in preserving the two tiny snowmen is done. He made them, kept them from melting, that's it. Solomon is clearly more attached to them.]
Best make a decision now-- we've still some business, don't we? Your mana area and all.
no subject
...
With a sigh, he lifts them up, letting them levitate next to him as he calls his broom back over to his side, hopping back on side-saddle.]
I will find a place for them, then, if they're that important.
Come with me.
[He'll patiently wait for Ithaqua to collect himself. But if, or when, the other wizard lets him take the lead, they're going almost directly up.
Hope Ithaqua doesn't have a problem with heights.]
no subject
Which is... all the way up? Interesting-- he just hopes the enchantment Solomon put on the snowmen will stay intact at that altitude. Ithaqua is quite confident in his own, so he knows they won't melt.
He hops on his own broom, crossing his legs and climbing higher in the air, waiting for another move.]
You mean to rise above the clouds?
no subject
[The ascent isn't rapid, but it does go rather high - enough that the land starts to stretch in every direction. The forest, the mountains, the ocean in the farthest distance, the snow that blankets the earth of the North under the shine of the moon. Lights from the few human settlements that dot the land can barely be seen, like the peeking of the stars from a sky at dusk.
Drifting to a stop, Solomon lets the snowmen to rest against the handle of his broom, before his eyes drift up. The sight is no different, and the stars are just the same as they'd been from the ground, spilling out onto the inky surface of the sky like a wound opened to the air. But Solomon looks far more at peace up here.
The air is still and cold, and where the forest held the stillness of its ambience, here holds only the rush of the wind as it comes and goes, the vastness of the earth below and the maw that is the sky above.]
What is it you think of when you stare at the stars of the sky, Ithaqua?
no subject
I find myself studying them more and more. They look like the colourful river stones I see on occasion, back in my forest.
[That's the superficial answer, however.]
They make me wonder how vast the sky is, truly. They're much further than the moon, to appear so small and yet they manage to make their appearances reach us nonetheless.
no subject
[He folds his hands against his lap, keeping his gaze upwards as he continues.]
Back on my world, some say that this band of light where so many stars all meet is a special place. It's like a tear in the sky, where you can see from the Devildom, to humankind, all the way to the Celestial Realm. It's an area where the worlds are all rumored to touch. Like a window to look through, when you're far from home.
no subject
[Honestly? Ithaqua is unsure of the purpose of telling him... well, this. It makes for an interesting story, perhaps Solomon just wanted to share, but from his previous question to Ithaqua, it seems like he has something else in mind.]
And what do you make of that?
no subject
I feel at home.
[He stretches a hand out over him. The moonlight just barely catches the ring against his middle finger.]
Even when I'm not sure where home is anymore... Even when it feels as though I've stopped remembering what it's like, or what I am anymore.
I still feel awe. And it reminds me that I'm still human. [Somehow. Despite it feeling like he may be the only one left who considers him such.]
no subject
They, and the knowledge you have, makes you feel small, you mean. Small and insignificant. [Which humans tend to be, but they think themselves as big. Like a puppy with an attitude.
Ithaqua shakes his head. It's enough of a show of how he actually feels about that declaration.]
no subject
Just because you may see me that way doesn't mean I need to feel the same, Ithaqua. A human is not an ant to squash underfoot, just as a witch is not a monster to chase away from her home.
[Both would happen regardless. Because that's how the world worked. But neither of them had to accept it.]
no subject
Besides, what's to stop me from squashing one underfoot, when they've already chased so many witches and wizards from their homes? Here, I have a leash, but elsewhere?
There's nothing to stop me.
[And there's no hiding the glee in which he says so.]
no subject
[How many of the magical had burnt at the stakes for no reason other than their abilities?]
no subject
I'll keep my mouth shut on my predisposition if you hold your tongue about yours.
[That's a challenge, because he hopes Solomon will just fight him. More than just his love for humans, he's wasting his long, long life giving a damn about those who do not. What a waste of a mind, of powers, of a lifespan. Ithaqua will never be like that.]
no subject
[He will not be afraid to intervene with force if that desire to toy with people turns into more than simple lip service here.]
no subject
[Then he flicks his hand as if getting rid of dirt.]
I'll be more open about my enjoyment then, as you won't shut your mouth about your love.
no subject
[And for the two of them... it seems there is no meeting in the middle. Ithaqua cannot betray his own hurt and enjoyment. Solomon cannot betray that which he cares for dearly.]
no subject
Then he makes to leave, descending.]
You may be on your way. I don't need you.
no subject
[His chuckle is light, a stark contrast to Ithaqua's soured mood.]
Thank you for sharing your heart with me.
[Even if his wasn't accepted in return, a disappointment, a disgrace, a terror.
So went the cycle, and so he would go on.
So he lets Ithaqua drift, and he doesn't pursue. The snowmen don't return. They merely find their way in with all of his other magical trinkets, a thumbprint of a moment in a massive sea that continues to grow.]