lunae calamitas mods (
promittere) wrote in
lunaecalamitas2024-05-18 12:19 pm
thousand dreams, lotus boats upon the waters
NEW MOON ADAGIO
Between the constant requests from the North and the sense of tension that pervades the manor, Sage Tatara makes an executive decision: we're going North, baby.
Of all the things that have happened thus far, let this be the ultimate test of your magic. Even as we near summer, it's frigid. Protect yourselves and your allies from the cold. Protect yourselves while also fighting off monsters (or other territorial wizards, should you make the terrible mistake of wandering into another's territory), flying through the vast wilderness, or protecting the poor humans who need your help to survive. Time to blow off some of your steam. Just be sure to obey Tatara's one rule: don't kill each other.
One particular problem of note is in the Forest of Dreams. Without its guardian, many of these rogue monsters and dangerous predators, displaced from their normal habitats, have found their way into the forest. Many of them, however, are unable to survive against the fatal toxin, and there are plenty of animal corpses and mana stones that litter the forest. It might be best to clean these up before the forest guardian returns...
That said, the toxin is yet another thing you must protect yourself against in addition to the cold. While you can likely keep yourself from dying from the toxins, you may not be immune to its effects. This deadly toxin causes anyone who breathes it in to dream and hallucinate vividly, be it images of the past, imagined futures, thoughts of the present processed and warped...
Strangely enough, those nearby may end up sharing in your dreams... Did you want the darkest recesses of your thoughts, hopes, and fears unearthed for others to see?
Those who decide to venture far past the more populated (in relative terms) parts of the North may find themselves stumbling upon what looks to be an abandoned bandit hideout. It seems it's been abandoned for quite a while—nothing to loot here, sorry!—but there sure are a whole lot of monsters that have decided to make this hidden corner of the North their home.
While you're at it, you may find a nearby cave. Beautiful crystals dot the walls and the floors, and there are small pools of hot spring water free for relaxing. It seems to be relatively free of monsters, too. So maybe this wouldn't be a bad spot to relax, away from everything else?
However, there's one thing that makes this cave truly unique, and it isn't the vistas or the springs—it's the bats. These bats hear echoes of the past and replay them for visitors. Should you stay a while and listen, a bat may pay you a visit. And when it does, it may play for you the voices from the memories of visitors past, whose stories may hold a clue or two to your circumstances...
Of all the things that have happened thus far, let this be the ultimate test of your magic. Even as we near summer, it's frigid. Protect yourselves and your allies from the cold. Protect yourselves while also fighting off monsters (or other territorial wizards, should you make the terrible mistake of wandering into another's territory), flying through the vast wilderness, or protecting the poor humans who need your help to survive. Time to blow off some of your steam. Just be sure to obey Tatara's one rule: don't kill each other.
One particular problem of note is in the Forest of Dreams. Without its guardian, many of these rogue monsters and dangerous predators, displaced from their normal habitats, have found their way into the forest. Many of them, however, are unable to survive against the fatal toxin, and there are plenty of animal corpses and mana stones that litter the forest. It might be best to clean these up before the forest guardian returns...
That said, the toxin is yet another thing you must protect yourself against in addition to the cold. While you can likely keep yourself from dying from the toxins, you may not be immune to its effects. This deadly toxin causes anyone who breathes it in to dream and hallucinate vividly, be it images of the past, imagined futures, thoughts of the present processed and warped...
Strangely enough, those nearby may end up sharing in your dreams... Did you want the darkest recesses of your thoughts, hopes, and fears unearthed for others to see?
Those who decide to venture far past the more populated (in relative terms) parts of the North may find themselves stumbling upon what looks to be an abandoned bandit hideout. It seems it's been abandoned for quite a while—nothing to loot here, sorry!—but there sure are a whole lot of monsters that have decided to make this hidden corner of the North their home.
While you're at it, you may find a nearby cave. Beautiful crystals dot the walls and the floors, and there are small pools of hot spring water free for relaxing. It seems to be relatively free of monsters, too. So maybe this wouldn't be a bad spot to relax, away from everything else?
However, there's one thing that makes this cave truly unique, and it isn't the vistas or the springs—it's the bats. These bats hear echoes of the past and replay them for visitors. Should you stay a while and listen, a bat may pay you a visit. And when it does, it may play for you the voices from the memories of visitors past, whose stories may hold a clue or two to your circumstances...
While the Forest of Dreams is a memory/dreamshare free for all, the aural memories replayed by the bats in the Cave of Time will come from one of the original wizards only. If you'd like an audio replay of a perhaps significant moment either in their personal life or a clue as to what happened to them (it will be randomized), then please reply to this comment!
JOB BOARD
Clean-up and repairs. While thanks to the hard work of your Eastern friends the worst was prevented, the City of Rain emerged from their short ordeal a little worse for wear.
Buildings need repair, blood needs to be cleaned off the streets, the injured need help. This is, perhaps, the only time you will be allowed to use magic openly in the city (you've been given permits and everything!), but you still are not allowed to talk outside of designated zones. Please, please don't get arrested...
As for the scrap that litters the streets? Unfortunately, you'll have to take it back to the scrapyard. But this time, there's a big, roaring bonfire out there. Just chuck all the scrap and debris in the fire. The city isn't taking any second chances—extreme situations call for extreme measures.
Buildings need repair, blood needs to be cleaned off the streets, the injured need help. This is, perhaps, the only time you will be allowed to use magic openly in the city (you've been given permits and everything!), but you still are not allowed to talk outside of designated zones. Please, please don't get arrested...
As for the scrap that litters the streets? Unfortunately, you'll have to take it back to the scrapyard. But this time, there's a big, roaring bonfire out there. Just chuck all the scrap and debris in the fire. The city isn't taking any second chances—extreme situations call for extreme measures.
Reverence. Several Northern villages are currently outside the protection of a wizard, and have requested the sage's wizards' presence. They're terrified of the monsters and worried the barriers for their villages will fail sooner than later. They don't simply ask for help for free, however, and these smaller villages are steeped in their tradition—they'll pay you their respects, praying to you, offering you gifts, groveling at your feet, in hopes for a modicum of your time and protection. Do their offerings please you? Then assist them with what you deem appropriate for their worship to you: kill a few monsters for them, or a lot if you're pleased. Strengthen the barrier a lot, or not at all if you're displeased. It's up to you! You have the power here. What's it like to be a god for a day?
Ladies' night. The monthly lady officers' gathering is coming up in the City of Affluence—it's an exclusive meetup for the women involved in and related to Western military and bureaucratic affairs. Anyone is welcome, so long as they meet two requirements: they are outwardly presenting feminine, and they have an invitation to the gathering. Here's your chance to flex your transformation and glamour spells! Infiltrate the meetup with a disguise and a fake invitation, mingle, enjoy the drinks, the jazz, the entertainment, and find out what you can... What's the Western army up to? Be careful, though—don't get caught and kicked out!
The attendees seem to be excited about the new phantasmagoria technology and the upcoming display, and many whisper about the upcoming Venator meteor shower...
The attendees seem to be excited about the new phantasmagoria technology and the upcoming display, and many whisper about the upcoming Venator meteor shower...
G'RAHA TASKS
Greetings, new friends! I am G'raha Tia, and while I hesitate to call myself a mentor or a replacement for the one you had, I am eternally grateful for the assistance I received and will do my best to help your cause in any way I can. To that end, I feel I may need to be caught up to speed on the events and get to know all of you.
We can have some tea and sandwiches and have a discussion! That's the best way to learn, sometimes.
We can have some tea and sandwiches and have a discussion! That's the best way to learn, sometimes.
TATARA ACTIVITIES
Even if we're not here for very long, I think we should leave our mark (not literally! Don't paint on the walls!). I got paint and big paper in the dining hall, but no brushes... Do you know what that means? Finger paint! Finger paint a portrait of yourself with your name and I'll hang it up in the library when they're all done!
Thanks to Cid and Khun, my camcorder works now. The thing is, what's the point of filming anything if we have no way to watch the film?! Could you guys work together to make some kind of projector? Or like...VHS player? We could have a movie night together!
OOC NOTES
🌙 Welcome to your fourth event! It's your dreamshare and memshare event! Ready to open up with your deepest and darkest secrets?
🌙 We're halfway through the game. How do you feel?
🌙 Back at the manor, Kurapika and Maya have set up a bulletin board! Leave comments, argue with your neighbors, have fun. Be nice. Don't set it on fire.
🌙 On the admin side of things, Lav has swapped out Wanderer for G'raha! Please say hello to your new mentor NPC.
🌙 Your OOC plotting post is here! Remember to keep all wider plotting to the post, and remember to check back frequently, since not everyone checks plurk or discord all the time.
🌙 The next country to go on their mission is North. Do you think a PVP-enabled mission will go well?

no subject
[ You adjust and adapt so that you can navigate the world without issue—at least, that is the conclusion Kurapika has settled on. ]
But you would know that well, wouldn’t you?
no subject
That boy didn't leave that room until he was about your age, I imagine. [He can't really tell how old Kurapika is by looking at him.... at least sixteen or so? Maybe a little older. But eh, close enough ballpark.] Learning that lesson young was a necessity.
no subject
Nothing like that.
Still... "that boy", huh? Kurapika latches onto that, wondering why Solomon chose that specific wording. ]
And you've distanced yourself from it all, haven't you? Do you even consider that child to be you from the past anymore?
no subject
[He's grateful, in a way, this memory wasn't of that time. That, at least, he remembers deeply. That is not a moment he is ready to share with anyone.]]
It was just a very, very long time ago. Feelings that were so vibrant to me as a boy... they're muddled now. Time tends to do that. Things don't always matter as much as they used to when the years pass.
So watching things again so vividly... hm. It doesn't feel fake. But I don't feel as much a part of it as I once did.
no subject
You've lived long enough that you're no longer connected to the past at all, haven't you? I wasn't aware that magic in other worlds was capable of such a thing.
[ Nen is as well, in a sense. It can prolong life and slow down the aging process, but long enough that the distant past is... well, distant? Not so much. ]
no subject
[And he is well and beyond that by now.]
Granted, I'm the only human in my world's history to have made it this far. But it wasn't on purpose, or by birth. So I wouldn't be able to tell anyone how I did it, even if I wanted to.
Hahah... it's probably for the best that way, don't you think?
no subject
Yes. Many chase after it even though being immortal is an objectively terrible thing to be. You wouldn't want others copying you, even if you could warn them away from doing what you did.
no subject
I just don't think it's something humanity needs to be able to live a purposeful life of their own making, and it shouldn't be a requirement for them to stand on their own against things beyond them. Whether that be against wizards here, or the powers that be where I'm from.
[He couldn't take his own back, of course, but he now had more than enough of a purpose to fuel his existence behind the scenes. It wasn't something meant for humanity as a whole, lest they become just like the demons, just like Solomon.]
That life is so fragile is what makes it fundamentally worthwhile. I wouldn't want people forgetting that.
no subject
[ Though it comes with its downsides—people rush and make bad decisions because of that fragility. ]
But what about you? If you were going to die, would you fear death? Does life still hold meaning for you, knowing that you have endless time to do as you please?
no subject
[It would not be the first time he has been considered reckless, thoughtless, inconsiderate, arrogant, all because he is an immortal figure of an inherently mortal race.
He pulls the hood of his cloak back over his head.]
I've found purpose, if that's what you mean. And I know my conditions are not as indefinite as they might appear. Someday I will find my end.
For now, I am concerned only about what I can do today.
[Even if that means he continues to remain distant from the manor, an irritation to some and an agony to others.]
no subject
[ Kurapika can tell it's on purpose too, but he still feels the need to point it out anyway.
He shoves his hands into his pockets. ]
And what is it that you can do today? Providing your support so that we can all go home?
no subject
[He answered what he needed to - no need to give a giant shrug for the rest.]
Mm? In a way, considering the number of you I've already had to drag out of these woods before you've been poisoned. None of us are going anywhere if we end up with more mana stones than wizards.
no subject
So you're on babysitting duty, then?
[ The thought is funny, even if Kurapika quirks an eyebrow at him. ]
( ALSO, would you like kurapika memory,,, )
no subject
Well, that too. [He pats a hand to the pouch at his belt, which rattles gently with the sound of dozens and dozens of mana stones.] I have need for these, and I'd rather not go hunting around the wilderness of the North any more than I have to.
no subject
[ Kurapika doesn't have nearly that many...
But he can't dwell on that thought for too terribly long as the scenery around them begins to shift and change. No longer are they standing in the forest—no, there's dirt under their feet and the night sky is clear, the moon hanging high and full.
Recognition flashes in Kurapika's eyes, though he says nothing. ]
no subject
[It sounds like there's definitely more to that (as there always is, with Solomon), but a pin is put in the idea easily as the colors swirl again, as the clouds dissipate. Solomon's eyes move straight to Kurapika, seeing the recognition.]
Mn. One of yours, then? [Fine, fine, he'll put his cloak hood back down for now, glancing at their surroundings to see what else fills in as the forest gives way.]
cw broken bones
It is.
[ And as the forest gives way for a vast empty land and a gorge a short distance away, Kurapika walks towards it, expecting Solomon to follow. He won't hide from this memory, especially not when Solomon refused to hide from his past, however distant it may have felt.
As they approach, the sound of chains hitting hard ground and the earth shaking from heavy punches becomes more and more apparent. Whatever it is, it's a fight.
Kurapika knows the cadence of this battle, each and every movement memorized from the way that it haunts his dreams. They stop at the edge of one of the cliffs just as a slightly younger version of Kurapika lands on the dirt below, a long string of chains extending from his fingers. There's some sort of aura surrounding both the chains and Kurapika, white as it radiates from the outside of his body. This is the power from his world—Nen.
His opponent has an aura too, ferocious and red and imposing, though the latter could be partially due to his height. After all, his opponent is at least eight feet tall and much bulkier than Kurapika. The moment the man lands, Kurapika aims his chains right at him and misses, striking the ground behind him as he runs toward Kurapika.
"Strike first to win!"
He lands that hit, surprising Kurapika with a strike that knocks him back several feet, the sheer power of it reverberating through the earth as Kurapika uses his arm to dodge it. There's a moment where the man looks satisfied, as if he's surely won, when Kurapika emerges from the dust brushing off his clothes.
"Was that punch the best you've got?" Kurapika's voice is cool and collected as the man balks in surprise... just for a moment, because he laughs soon after. His aura surges as he charges toward Kurapika again, but this time Kurapika seems prepared for it. He dodges, leading into a few moments where he has the advantage against his much larger opponent—a punch to the back that sends him surging forward, a kick to the head that tosses the much larger man like a rag doll, and then a leap that sends Kurapika landing on the man's back and creating a crater in the earth. But that doesn't mean he's overpowering his foe either, he's quick to recover, and they once again find themselves in a standoff.
"Damn, he keeps darting around. But..."
"I'll regret not using that chance to chain you up?" There's a cruel sort of smile on Kurapika's face, a look that really doesn't suit him. "Stop making excuses and give me your best shot. You're wasting my time."
That gets his opponent fired up and his aura surges once again, creating an oppressive atmosphere that reaches the two of them up on top of the cliff, and it almost feels like they've been weighed down by it. After all, it's not the sort of aura you forget easily.
He punches the earth, creating a layer of dust that provides a smoke screen and allows him to finally get a hit on Kurapika... leading to a sickening crack that's telling of broken bones. Even from this angle, the dust having traveled up far enough to obscure their own vision and potentially cause them to choke on the air they breathe in, it's easy to see that Kurapika's arm has been shattered almost entirely. ]