jokey: (0143)
akira "nasty crimeboy" kurusu ([personal profile] jokey) wrote in [community profile] lunaecalamitas2024-05-20 10:33 pm

LET'S ROLL.

GET YOUR PON ON
"Come, give me a spin. Who knows what you'll win?"
You don't know when and you don't know why, but a mysterious wooden gachapon machine has found its way into the manor's courtyard. It beckons to you in a distinctly Microsoft Samlike voice, urging you to come and insert your hard-earned money and give its wooden knob a spin. Within the machine are a series of glass balls that, when broken, reveal a highly detailed, hand-carved figurine of you and your closest wizard pals. Every character in the game, NPCs included, have their own unique figure, but these are no mere decorations. These figures are intended for use in a game called Super Mage Wars. Each character has their own unique class and a cheeky little description to match. Each character also has a common, rare, super rare, and ultra rare variant, so if you're a serious fan of Insert Character Here, you better get ready to whale. RULES:

1. You can spin five times per week. Use up all your spins at once or use them throughout the week. Spins reset Sunday at 12am EST.

2. Roll a 1d27 and 1d4 for each spin. Post results below. Make a toplevel for your character to keep things neat!

3. ???

4. profit

Please assume for all intents and purposes that Akira and Robin have explained the rules of Super Mage Wars because we'd probably go insane actually giving this game its own ruleset. Basically, it's "what if Fire Emblem but a chess-like board game variant?"

Play amongst yourselves or simply collect figures of your homies just for funsies. There is no wrong way to Super Mage Wars.