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lunaecalamitas2024-06-13 05:00 pm
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let the magic take control, it's there wherever you go
CADENZA DI FIRST QUARTER
On this bright and sunny morning, Sage Tatara and Mentor G'raha call a meeting. It's mandatory.
Once every wizard is gathered in the lounge, Tatara settles into one of the plush armchairs, clearly too big for him, but absent is any of his silly expressions that might make light of the difference in size here. Instead, with a serious hue in his coral eyes and neatly pressed lilac dress shirt, he looks like he means business.
"Now that the Western wizards are back, we need to share what we've learned with each other. I know some of you have been sharing information privately amongst yourselves, but I think it's time we put all the pieces we have together.
"Everyone encountered a moon stone on their missions, and I think the general consensus is that neutralizing these stones brings the old wizards back physically, somehow. But we haven't received any reports of any of them waking up yet."
That isn't to mention the sage, who still remains missing...ostensibly. They'll get to that in a second.
"If there's anything else you've learned that you think might be related to these things, or to our situation specifically, then speak up now."
When the conversation dies down, Tatara raises his hand to get his attention back on him and G'raha again.
"For the second order of business, I have good news and bad news."
His tone and expression are lighter this time.
"The good news is that we've found a ritual that can send everyone back. There are details we can work out in the meanwhile, especially if you've decided not to go back to your home world, but for now, we need to talk about the ritual itself.
"In order for the ritual to work, we will need rare materials from all over the world. I'll be posting the materials on the job board so you know where to look."
G'raha adds, "We'll need these materials by next week, before the full moon. There's a reason for that, but we'll touch on that in a moment."
Tatara glances at him and nods.
"The ritual is far too powerful for any of us to perform, so we'll have to wait until the old wizards wake up. But...I have a feeling we might be able to do something about that."
When Tatara stands, G'raha follows suit.
"There's one last thing I need to show you."
With a silent gesture, Tatara makes for the door of the lounge and expects everyone to follow. Yes, everyone.
Sage and mentor then lead everyone down the winding corridors of the manor, past an indiscreet door into a wing of the building that has remained relatively untouched. The lights here are off, but the chandeliers and sconces quietly flick on as they make their way down the dust-laden corridors.
Soon, all will notice that the halls they walk through are a mirror image of the residential section of the manor, except it seems no one has lived here for quite a while.
You're led up the stairs, where Tatara and G'raha stop before a door that is a mirror location to Tatara's room on the second floor. A faint energy pulses from inside, one belonging to a person unfamiliar to all.
After an exchanged glance, Tatara pushes open the door and G'raha steps inside. He gestures to the sight at the center of the room: there, on his knees, is a young man. His face is frozen, twisted in panic—in fact, all of him is frozen, and his image practically see-through, just scarcely flickering on the razor-thin edge of existence. He holds his fist high above his head, as though clinging, with dear life, to five faint ethereal threads—yellow, purple, blue, pink, and green—that float in the air above his head. The threads are just as faint as he is, fading before they reach the walls.
"This is the previous sage," Tatara says. "He appeared here a little before the Western wizards returned from their mission. I'm guessing whatever they did to the last moon fragment is related."
G'raha nods. "The sage's soul seems incomplete. Putting him back together may be the key to waking him, and the rest of the wizards, up. However—" he pauses, reaching to gently run a finger over the purple thread. It flickers faintly. "The energy in these threads is too faint to see where they lead. They do seem to grow in strength as we get closer to the full moon, though. It's likely we'll see what lies at the end of them when the time comes, next week."
"Next week," Tatara repeats. G'raha steps out of the room, and Tatara closes the door behind him. "We'll wake him up next week.
"But before that, we have materials to collect."
Once every wizard is gathered in the lounge, Tatara settles into one of the plush armchairs, clearly too big for him, but absent is any of his silly expressions that might make light of the difference in size here. Instead, with a serious hue in his coral eyes and neatly pressed lilac dress shirt, he looks like he means business.
"Now that the Western wizards are back, we need to share what we've learned with each other. I know some of you have been sharing information privately amongst yourselves, but I think it's time we put all the pieces we have together.
"Everyone encountered a moon stone on their missions, and I think the general consensus is that neutralizing these stones brings the old wizards back physically, somehow. But we haven't received any reports of any of them waking up yet."
That isn't to mention the sage, who still remains missing...ostensibly. They'll get to that in a second.
"If there's anything else you've learned that you think might be related to these things, or to our situation specifically, then speak up now."
For a summary of everything discussed in the meeting, please see this comment. Thank you Mauyn!
When the conversation dies down, Tatara raises his hand to get his attention back on him and G'raha again.
"For the second order of business, I have good news and bad news."
His tone and expression are lighter this time.
"The good news is that we've found a ritual that can send everyone back. There are details we can work out in the meanwhile, especially if you've decided not to go back to your home world, but for now, we need to talk about the ritual itself.
"In order for the ritual to work, we will need rare materials from all over the world. I'll be posting the materials on the job board so you know where to look."
G'raha adds, "We'll need these materials by next week, before the full moon. There's a reason for that, but we'll touch on that in a moment."
Tatara glances at him and nods.
"The ritual is far too powerful for any of us to perform, so we'll have to wait until the old wizards wake up. But...I have a feeling we might be able to do something about that."
When Tatara stands, G'raha follows suit.
"There's one last thing I need to show you."
With a silent gesture, Tatara makes for the door of the lounge and expects everyone to follow. Yes, everyone.
Sage and mentor then lead everyone down the winding corridors of the manor, past an indiscreet door into a wing of the building that has remained relatively untouched. The lights here are off, but the chandeliers and sconces quietly flick on as they make their way down the dust-laden corridors.
Soon, all will notice that the halls they walk through are a mirror image of the residential section of the manor, except it seems no one has lived here for quite a while.
You're led up the stairs, where Tatara and G'raha stop before a door that is a mirror location to Tatara's room on the second floor. A faint energy pulses from inside, one belonging to a person unfamiliar to all.
After an exchanged glance, Tatara pushes open the door and G'raha steps inside. He gestures to the sight at the center of the room: there, on his knees, is a young man. His face is frozen, twisted in panic—in fact, all of him is frozen, and his image practically see-through, just scarcely flickering on the razor-thin edge of existence. He holds his fist high above his head, as though clinging, with dear life, to five faint ethereal threads—yellow, purple, blue, pink, and green—that float in the air above his head. The threads are just as faint as he is, fading before they reach the walls.
"This is the previous sage," Tatara says. "He appeared here a little before the Western wizards returned from their mission. I'm guessing whatever they did to the last moon fragment is related."
G'raha nods. "The sage's soul seems incomplete. Putting him back together may be the key to waking him, and the rest of the wizards, up. However—" he pauses, reaching to gently run a finger over the purple thread. It flickers faintly. "The energy in these threads is too faint to see where they lead. They do seem to grow in strength as we get closer to the full moon, though. It's likely we'll see what lies at the end of them when the time comes, next week."
"Next week," Tatara repeats. G'raha steps out of the room, and Tatara closes the door behind him. "We'll wake him up next week.
"But before that, we have materials to collect."
JOB BOARD
An important note for these tasks is that they are time sensitive. At least one completed thread of each material must be submitted before 11:59 AM EDT, June 22 for the gathering of the materials to be considered successful. Now's the time to coordinate and work together.
Water from the Lost Oasis. Mesa was once a great city of commerce in the southern part of the Central country...the part of the country that is now a vast desert. The city was once lost to the sands, and though it is said to have recently emerged from its sandy grave, it is still rather difficult to find in the desert. It is very easy to get lost, even on broom, so be careful.
Either way, your task is to collect a bottle-ful of water from this barren oasis. Your only choices may be to commune with the spirits to have them to show you a phantasm of what the bustling city was like in its heyday, before it was destroyed, or to brute force dig your way to the ground water. Why here, when there are other oases in the desert? This is an ancient place of power, and the land is special.
The Central spirits here are very old and very picky—Northern wizards beware, as your presence may not be entirely welcome. Acting out may cause the spirits to lash out and cause sandstorms.
Either way, your task is to collect a bottle-ful of water from this barren oasis. Your only choices may be to commune with the spirits to have them to show you a phantasm of what the bustling city was like in its heyday, before it was destroyed, or to brute force dig your way to the ground water. Why here, when there are other oases in the desert? This is an ancient place of power, and the land is special.
The Central spirits here are very old and very picky—Northern wizards beware, as your presence may not be entirely welcome. Acting out may cause the spirits to lash out and cause sandstorms.
The Frozen Oz Root. Named after the world's most powerful wizard, the Oz flower is a brilliant crimson and deathly poisonous. It grows in the vast snowy plains of the North, but it is said to be exceedingly rare, despite how the color of the flower stands out so starkly against the white of the snow. Finding it will not be easy and you will need sharp, tireless eyes.
Despite how beautiful the flower is, that is not what we need. All of the flower's poison is housed in its roots, and we need the poison. However, the most important thing is that the roots remain frozen. Do not let it thaw. Once it thaws, the poison loses the quality we need for the ritual.
Despite how beautiful the flower is, that is not what we need. All of the flower's poison is housed in its roots, and we need the poison. However, the most important thing is that the roots remain frozen. Do not let it thaw. Once it thaws, the poison loses the quality we need for the ritual.
A Storm in a Bottle. It's the fickle quality of the spirits in the Valley of Storms that cause the eponymous storms. They're shy and sensitive, a lot like the Eastern wizards themselves, and don't require a lot of prodding to elicit any sort of reaction from them. Your job is to agitate the spirits in the valley just enough to cause a storm, and to catch that storm, lightning and thunder and rain and all, in a bottle for use in the ritual. Western wizards in particular will have an easy time stressing them out, but be careful not to push the sensitive spirits too far—the valley is also known as the Valley of the Lost for a reason (don't get trapped, please come home!).
In contrast, if you accidentally make the spirits happy, they might take the form of cats instead... Which is nice, but the manor isn't exactly aching for more cats. Just don't get too distracted playing with them if this happens, okay?
In contrast, if you accidentally make the spirits happy, they might take the form of cats instead... Which is nice, but the manor isn't exactly aching for more cats. Just don't get too distracted playing with them if this happens, okay?
Blood of the Last Monster. The Western military and word on the street will tell you that all of the magical monsters in the West have been slain, their mana stones harvested. But is that true, when there has been no word of the death of the mythical tarasque? The legend of the tarasque tells of a large, ancient beast with six bear paws for legs and a massive turtle shell on its back, who slumbers in the depths of a remote ravine among the mountains on the Western Country's northern border. You are to collect a vial of this ancient creature's blood. Nothing more, nothing less.
Be careful not to wake it, and be careful not to kill it. If awakened, there's no telling if anyone would be able to stop a creature of that size and caliber. And if killed, its mana stones would attract all the wrong kind of attention. Besides, doesn't the West still deserve to keep some of its native fauna, magical or otherwise?
Be careful not to wake it, and be careful not to kill it. If awakened, there's no telling if anyone would be able to stop a creature of that size and caliber. And if killed, its mana stones would attract all the wrong kind of attention. Besides, doesn't the West still deserve to keep some of its native fauna, magical or otherwise?
Pestilence Frog Mucus. Though once a plague-ridden bog, the Swamp of Pestilence is now home to a thriving, diverse, and healthy ecosystem. It's now also home to a very rare type of frog, its stunning green, yellow, and blue stripes eye-catching and attractive. However, this frog only emerges from the depths of the bog on a clear twilight after a day of rain in the rainy season...except the Southern rainy season isn't for another few months yet. You don't exactly have the time to wait until then, do you? You'll have to figure out a way to trick the frog into thinking it's the rainy season to lure it out, or dig it out by force... Either way, you'll need at least a vial's worth of this frog's mucus. Make sure the swamp water (or rain water, for that matter) doesn't contaminate it.
OOC NOTES
🌙 Welcome to your final final mingle! It's time to share info and get down to business.
🌙 How do you feel about the bonds you've forged thus far? Was it all worth it?
🌙 Pair guesses are now closed! Thank you and congratulations to all who found their pair!
🌙 A reminder that rewards close at 11:59 PM EDT, June 19, and that includes mission rewards. If you have not submitted rewards for your mission participation yet, then now's your last chance!
🌙 Speaking of time limits, if you missed it above, all materials must be submitted before the finale for the gathering to be considered a success. Plan your time and your threads wisely.
🌙 Your OOC plotting post is here. Please note that this plotting post doubles as the sign-up for the finale and final encounter. Read it over carefully and fill out the form if you'd like todieplay.
🌙 Speaking of, what do you think is happening next week...?
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I, too, spoke to a Northern representative at the ball. They, hailing from the City of Ice, didn't express any political concerns about Central country but moreso ones about their general day to day. Snow and White had apparently foisted a gaggle of children abandoned by somewhere else in the North off on them— [ the north sucks, guys, lmao ] —and they, due to a recent uptick in monster activity near the settlements and common travel routes, found themselves worried about having enough hands to actually feed and provide for everyone.
[ living in the north sucks, guys, lmao! ]
I independently investigated the monsters' movements afterwards. Unlike the ones in the east, where the heightened aggression seemed more because they simply seemed hungry, the ones in the north seemed displaced, their territories running into places they hadn't before. Tracking their movements and heading towards wherever and whatever it seemed they were trying to avoid led to an old crater in a remote and isolated part of the north, far from any other settlements up there.
The same signature clung to it as the one at the cleanup site in the east. This is where the moonstone we'd dealt with originated from, as an almost absolute certainty. By my estimation, judging by the way the fresher snowfall left in the crater lay ... The stone was moved from the crater some weeks before the ball. I would hazard to say that the rough timeframe coincides approximately with when we were summoned here, but it's difficult to get much more accurate than that at the point I came across it.
I asked Ithaqua along on a repeat visit just to see if he'd catch anything I missed. We've checked on the site since, just in case there were signs of movement nearby, but I can't say we ever found anything. I believe I've informed a few about this already. Our Sage, at the least, though ...
[ hm. ]
I will note— on the stone we purified and recovered, it seemed there was something deliberate done to it. There's an odd, angular cut on it where it seems there's a sliver missing, and not just by happenstance.
I believe Jing Yuan inquired about whether it might be worth it to track the chimera's movement back. My opinion was that it could not hurt, given the oddities of the situation. I cannot say what became of his efforts.
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In the area far up north, I noticed was that some areas appeared as if there were tussling between creatures, though I doubt it was of great importance.
[ But, he's noting it anyway just in case!! ]
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How long ago did you do this?
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...That was, I'd say, at least a couple of days following the North mission.
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Haaah~ A shame, if we'd found it's proper source, we could have found more clues. [But the discovery that the moon rock that he and Robin did not find in the crater up North was in the chimera is close enough of a starting point.]
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Though I suppose we'll have to mull over with what we've found for now — whoever engineered that chimera seemed to be quite a bit more cautious sort, however. And with no need for a proxy, unlike the West or East missions.
[ The false necromancer, and Joseph... ]
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It's a little hard to tell without seeing how the creature looked, though the description given of it makes me think it was possible.
[ So he's not entirely sure, but it is one he is considering nonetheless. ]
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[Then he raises two clawed fingers.]
That leaves us with two possibilities. Tatara seems to believe the latter could have happened. I do not disagree. But finding its nature would certainly help in our ventures.
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Even in a remote area someone might have sighted it before it was running amok. Or there can be other threads to follow to uncover how exactly it came to be.
[ Either way, it definitely bears looking into. Knowing which of it is will help them indeed in the long run. ]
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What if the creature didn't come from the stone, but the other way around?
What if it ate it and then went crazy? [ He knows, through hearsay, that the energy could drive people insane, so...? ]
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[ Incidental happenings, he supposes, and he will not exactly deny it immediately because anything is fair play. ]
Even if it's hard to know for certain, I will not discard the chance of it occurring.
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[not the player trying to remember the size and failing and crying into the brackets, modchan help]
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[ Tatara didn't see it but it was definitely the size of a small village. ]
What do you think, then?
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The stone itself had been missing for a while, and while I remember the news that monster activity had been strange, I would think something of that incredible size would have been hard to ignore.
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It sounded like it was pretty isolated though, right? Maybe it's just a case of no one knowing it was up there, and no one noticing it was gone because of that.
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[Mmm... he blows out a sigh.]
That makes it seem like just an unfortunate occurance similar to the South, rather than a concerted effort like what seems to be happening with the East and West. If that's the case, I'd rather not dwell on it too long.
We have the stone now, after all.
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That's the most important part. Of all our options, I think keeping it here is the best.
[ He's not super happy keeping it so close, especially if it has something to do with the disappearance of the old wizards, but their alternatives are not great. ]
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not here
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I was also thinking that many creatures came upon it at first, and amalgamated into it. However, that would rely on all of the beasts being in the same place at the same time.
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You went and looked at the crater, right? Were there a lot of creature prints there?
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Rather, every single beast I saw avoided the area, and any that strayed too close-- close being a loose term because they did prefer to give it a wide berth-- seemed nervous. Robin and I were the only souls to visit it after a long time. Perhaps even the only ones from them up to now.
But who is to say that the beast was not created elsewhere after the stone was moved, if it was created?
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[ He taps his finger on his chin. They could run in circles thinking about it, but without any way of going back in time to check (impossible), it'll be hard to ever tell what happened.
Tatara naturally at this point would stop thinking about it, but he doesn't want to seem too irresponsible. ]
I didn't get a look at the monster. Did it look cobbled together, like it was created or something?
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[A shrug.]
Are such things native to this world? Are they born or hatched from eggs, with both a dam and a sire?
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Still though, he shrugs. ]
I'd guess so? There are dragons and leviathans and minotaurs and stuff, so I don't see why chimeras wouldn't be native.
[ He clearly doesn't have the answer, though... ]
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