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lunaecalamitas2024-04-04 11:33 pm
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if you say it's magic, then you're my wizard
WANING GIBBOUS OVERTURE
The seconds tick by, the elevator rattles. There's a soft, musical chime announcing your arrival before the elevator doors creak open, leaving you and a number of others in the courtyard of a stone manor. The manor is large, looming over the trees surrounding it, and the gardens are well maintained, rows of hedges and beds of blooming flowers as far as you can see. The doors linger open until you clear the threshold, as if waiting patiently for you. Dawdle too long and you’ll feel a gentle push, nudging you out into the yard. The doors shut with more rattles and a cheerful ding!, and if you turn to look at it there's nothing to be seen behind you but the milling strangers.
Then there's a sting, mild at first. But soon, the spot where your sage's crest is starts to burn. It's as though you have been branded, and the searing heat clings to your skin. Should you look at your crest, you'll find it glows a faint red, like the dying embers of a fire, but given enough time it will cool to black and no longer hurt.
Once the pain fades, you notice is that the air around you feels distinctly different. It's hard to say exactly what makes it different, or how. It feels brittle, but malleable. That perhaps if you said or did the right thing, you could command reality to your liking—
The wind blows, stirring leaves and flowers, and that's when you notice there are two people in the courtyard that did not emerge from the elevator like everyone else. The taller of the two looks briefly shocked, before a warm smile blots it out, while the shorter of the two looks remarkably unimpressed—for as much as you can make out his expression under the large hat he wears. He glances at the taller man, the charms that hang from his hat clinking, and crosses his arm over his chest.
The taller man nods, turns to the group, and says, "Sorry. I know you were probably in the middle of something important. But...I need you. My name is Tatara Totsuka. I'm your sage, and you are my witches and wizards."
He looks up to the moon hanging in the sky, still pale and visible despite the light of day, and lays it all out for you: a wizard under the sage's guidance is supposed to fight off the Great Calamity—the moon—when it nears. But you are not meant to carry out this task. The original sage and twenty-one wizards suddenly vanished not long ago. No one knows what happened to them, or where they are. They aren't dead. They are gone.
That you are here, that there are so many of you, that you came from different worlds, means that this is a mistake. Something, somewhere, isn't right. Yet the world has decided to claim you in a frantic attempt to keep itself together.
This world is breaking. If you don't fix this, then you'll be stuck here fighting the Calamity yourselves.
When Tatara looks back down to the rest of you, there's a smile on his face, tinged with apology. "But I think it'll be okay. We'll figure this out... Right?"
The golden light of sunset is oddly cold. It settles over you not in a welcoming embrace, but in a possessive hold. There is a sinking feeling in your gut: whatever your home was before matters no longer. Welcome to a world on the brink of destruction—let's hope it's not for good.
The day begins to draw to a close. You're given the rest of the day to process Tatara's words and to familiarize yourselves with the manor. There are plenty of empty spaces in the manor with sparse furniture where you can rest and try to unwind, and hopefully get some sleep. Everything about today might be a lot to unpack, but surely you can at least relax and prepare for the next day.
The morning starts with the sound of bells. A cacophonous racket of them, ringing in your rooms, in your head, jolting you from whatever slumber you can grasp. The source seems to be a note, unassuming if not for the way it shakes with each toll of the bells, and the noise only stops when you read it.
"Go to the courtyard," it says, and if you try to ignore it the noise returns, growing louder and louder until your vision swims and you find yourself standing in the courtyard with everyone else—and the shorter of the two men from yesterday.
"Practice starts right now," he says, looking bored and just as unimpressed as he did yesterday. The sun has barely started over the horizon—it's early, almost absurdly so. "You need to learn magic sooner instead of later, unless you want to die like miserable worms. If you do, just quit now so we can replace you with someone useful."
His explanation on magic is brief—he explains that magic is a deal struck between caster and the spirits of the world, using a meaningful word or phrase to communicate your will to the as-of-yet unseen spirits of the world, who will respond to your desires and power your magic. A focus, an object of significant meaning, will help strengthen your ties to the land and direct the magic for your spells. If you have nothing that would work as a focus right now, he says, chances are the perfect thing will find you anyways.
While he looks unhappy to do so, he emphasizes that magic—as it works here—is all tied to your emotions and your convictions, and then he assigns you a challenge for the week. He wants you to come up with your incantation—the words you'll use to cast all of your magic—as well as find or draw forward your focus, with the final task being summoning a magic broom you'll use for transportation.
Then there's a sting, mild at first. But soon, the spot where your sage's crest is starts to burn. It's as though you have been branded, and the searing heat clings to your skin. Should you look at your crest, you'll find it glows a faint red, like the dying embers of a fire, but given enough time it will cool to black and no longer hurt.
Once the pain fades, you notice is that the air around you feels distinctly different. It's hard to say exactly what makes it different, or how. It feels brittle, but malleable. That perhaps if you said or did the right thing, you could command reality to your liking—
The wind blows, stirring leaves and flowers, and that's when you notice there are two people in the courtyard that did not emerge from the elevator like everyone else. The taller of the two looks briefly shocked, before a warm smile blots it out, while the shorter of the two looks remarkably unimpressed—for as much as you can make out his expression under the large hat he wears. He glances at the taller man, the charms that hang from his hat clinking, and crosses his arm over his chest.
The taller man nods, turns to the group, and says, "Sorry. I know you were probably in the middle of something important. But...I need you. My name is Tatara Totsuka. I'm your sage, and you are my witches and wizards."

He looks up to the moon hanging in the sky, still pale and visible despite the light of day, and lays it all out for you: a wizard under the sage's guidance is supposed to fight off the Great Calamity—the moon—when it nears. But you are not meant to carry out this task. The original sage and twenty-one wizards suddenly vanished not long ago. No one knows what happened to them, or where they are. They aren't dead. They are gone.
That you are here, that there are so many of you, that you came from different worlds, means that this is a mistake. Something, somewhere, isn't right. Yet the world has decided to claim you in a frantic attempt to keep itself together.
This world is breaking. If you don't fix this, then you'll be stuck here fighting the Calamity yourselves.
When Tatara looks back down to the rest of you, there's a smile on his face, tinged with apology. "But I think it'll be okay. We'll figure this out... Right?"
The golden light of sunset is oddly cold. It settles over you not in a welcoming embrace, but in a possessive hold. There is a sinking feeling in your gut: whatever your home was before matters no longer. Welcome to a world on the brink of destruction—let's hope it's not for good.
The day begins to draw to a close. You're given the rest of the day to process Tatara's words and to familiarize yourselves with the manor. There are plenty of empty spaces in the manor with sparse furniture where you can rest and try to unwind, and hopefully get some sleep. Everything about today might be a lot to unpack, but surely you can at least relax and prepare for the next day.
The morning starts with the sound of bells. A cacophonous racket of them, ringing in your rooms, in your head, jolting you from whatever slumber you can grasp. The source seems to be a note, unassuming if not for the way it shakes with each toll of the bells, and the noise only stops when you read it.

"Practice starts right now," he says, looking bored and just as unimpressed as he did yesterday. The sun has barely started over the horizon—it's early, almost absurdly so. "You need to learn magic sooner instead of later, unless you want to die like miserable worms. If you do, just quit now so we can replace you with someone useful."
His explanation on magic is brief—he explains that magic is a deal struck between caster and the spirits of the world, using a meaningful word or phrase to communicate your will to the as-of-yet unseen spirits of the world, who will respond to your desires and power your magic. A focus, an object of significant meaning, will help strengthen your ties to the land and direct the magic for your spells. If you have nothing that would work as a focus right now, he says, chances are the perfect thing will find you anyways.
While he looks unhappy to do so, he emphasizes that magic—as it works here—is all tied to your emotions and your convictions, and then he assigns you a challenge for the week. He wants you to come up with your incantation—the words you'll use to cast all of your magic—as well as find or draw forward your focus, with the final task being summoning a magic broom you'll use for transportation.
Threading out magic practice and ICly discovering your characters' magic words, manifesting their foci, and summoning their broom will count as three different jobs, and will be eligible for a set of rewards each. While not technically classified as a job this time around, this is a special circumstance. When you've accomplished any of these things, please submit them to the rewards page as a job submission.
If you're having trouble coming up with a focus or incantation, think about your answers for the first and third mandatory questions on your app! Your focus of choice does not have to be in your character's inventory—if what works best for them as a focus did not come with them, then they can focus and reach across universes to bring it here with them.
If you're having trouble coming up with a focus or incantation, think about your answers for the first and third mandatory questions on your app! Your focus of choice does not have to be in your character's inventory—if what works best for them as a focus did not come with them, then they can focus and reach across universes to bring it here with them.
JOB BOARD
You may have just gotten here, but people across the continent still need the sage's wizards to do things for them. The job board will typically have 2 - 3 requests each event that can be turned in for rewards when completed.
Sugar delivery. Confectionery shops and pharmacies put in regular orders for wizard sugar to the manor, and despite the unusual circumstances, now is no different. Wizard sugar—sugar spontaneously created through a wizard's magic—is said to have restorative properties and said to bless those that consume it, so it's no wonder it's in high demand. It also happens to be one of the first things young wizards learn to do. So once you've perfected your sugar, go deliver it to the shops in Central capital and to the Southern merchants waiting for shipment near the Central tower.
The Southern merchants, in particular, seem rather anxious to receive as much sugar as possible, as soon as possible.
The Southern merchants, in particular, seem rather anxious to receive as much sugar as possible, as soon as possible.
WANDERER TASKS
The wizards' new mentor knows that this must be an incredibly overwhelming experience, so he has a list of things that should help break down the process of learning and understanding magic. Or that's what he says, at least, but it feels like he's trying to make things more difficult...
Nobody is going to hold your hands for you, and the best way to learn is to understand the root cause of an issue. Use that paper being left around for something actually useful and do some research on the spirits of the countries you've been tasked to represent. I'll be expecting some actual thought out papers within the week.
For the idiots who can't research to save their lives, prove you can actually manage the bare minimum. There's a spot you can't reach without magic within the manor grounds—bring me one of the trinkets you find there.
For the even bigger idiots who are overconfident, come find me and we can spar. I won't go easy on you.
TATARA ACTIVITIES
Tatara knows things are tense and uncomfortable for his new wizards, so he'll offer up a few activities each event post to help them relax if things get too tough.
We're all new here, but we'll be friends before long, I know it! There's a table in the dining room with paper, pens, markers, glitter, and pins so we can all make name tags and get to know each other better. We'll go from strangers to neighbors to besties before you know it!
Oh, you should probably get a feel of the manor, too. This IS your new home, after all! And what better way than...hide and seek?! Sounds fun, right? I'd tell you MY favorite spot to hide, but then that wouldn't be fair!
I don't know how long we're going to be here, so it probably wouldn't hurt to settle in. Grab a friend or two and head to the market in the Central capital to stock up on whatever food you like and stuff for your room. May as well get comfortable!
OOC NOTES
🌙 Welcome to Lunae Calamitas's first event post! Yer a wizard, whether you like it or not.
🌙 While not technically jobs, ICly working out your character's focus, incantation, and broom are all separately eligible for rewards. Good luck on your basics, little wizards! You'll need them...
🌙 Your OOC plotting post is here! Please keep all your plotting on the plotting post, since not everyone uses discord or plurk.
🌙 The South will be going on their mission next week to get this party started. Keep an eye out, Southies!
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...I figured it was something like that, yeah.
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[ It’s hard to watch. It hurts to watch. ]
Have you ever disliked yourself, Day?
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At Ginger's question though, there's this moment where his eyebrows crease in thought. Sure, he's had moments where he didn't like himself or something he did, even if it seemed necessary at the moment, but somehow he gets the feeling Ginger might mean something more than just that. ]
Sometimes, yeah.
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I... I can't say I've ever really hated myself. I've been scared 'bout... [ ...Well, it should be fine to admit this part to Ginger, if only because they seem to be in a similar line of work. ] Havin' a ton of responsibility over people's lives, so I guess that counts.
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[ He means that. There's also a but in the way his eyes slide away. There are people here who do. ]
Is that - the topic you kind of mentioned the first day we met? The things that were on your mind?
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(Like how Sunrise had asked him once to please put her down if she was ever no longer herself, but she had stated it so matter-of-factly that Day doesn't know if it was so much hating herself as it was plainly saying what she understood as truth.) ]
Sorta? [ It's related, at least. ] It's more...that's what my job basically is.
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[ In his thoughts, invading his dreams, painting his future. ]
Constantly.
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How do I put this... [ Day's smile is small, but perhaps strange to watch in the way it's both fond and self-depreciative. ] It's necessary work. A lot of times it's worth it, 'cause it means helping people find happiness. But that also means I've got a lot of power to screw things up for them if I make a mistake, you know? And, well, sometimes gettin' attention from on high ain't always a sign of good things in a person's future.
So maybe it's better to say I try not to think too hard 'bout it, most of the time.
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Sometimes, people need help to walk their destiny.
[ And that’s where God’s first children step in. Under Him, they know whatever happens is meant to happen. And yet in the moment, in living - angels and demons, both - are overwhelmed by their own free will. By choice. Because they don’t know their destination’s end, immortality can mean a restlessness that festers.
Ginger has only lived a hundred years and it’s true for him. ]
But destiny isn’t always kind. That’s what you mean, right? But that’s… [ Not exactly what Ginger means. He comes back to himself, a little, and that allows him to really focus on Day. He take in the smile. ] You… don’t really like to focus on yourself, do you?
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More or less. I guess the difference is what I'm scared about is havin' that much responsibility over someone else, not myself. [ If he's connected the dots correctly, then Ginger was referring to himself when he asked Day that.
...but man, when someone he barely met a week ago can say that about him, maybe he really has slipped up too much. ]
I gotta work on not givin' that impression too much, huh. [ It's a tacit "yes". ]
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No, you’re fine as you are? [ Just offering his opinion. Tone low enough that it stays between Day and him. ] If you’re always working to present yourself in some way or other, it’s easy to start losing who you really are. To… start doubting that there’s parts of you that are good enough, as is.
[ Even as he says all this, he knows he’s being (at least partially) a hypocrite. It’s just too easy for Ginger to talk about himself while talking about others. ]
I think - you can just be yourself. A little selfishness could do everyone some good.
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"To start losing who you really are," huh. "Joyous Day" is as close to his old life as he can get out of all the identities he's had to use, if he removed some overly identifying details. It already feels a little selfish of him that he designed the Resplendent Destiny that way, taking advantage of the fact that it was perfectly suited for his assignment. So maybe he's good on that front.
He lowers his voice to match Ginger's. ]
Thanks. I can at least say this is the most "myself" I've been for a while.
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I’m glad for you, Day.
[ That’s all he says, but he hopes Day can hear the sincerity in his voice.
It’s been a sad, frantic night and Ginger has a lot to reflect on. Worries to pull apart and put back together again into different fears, adjacent of what they were before.
But he can take a moment to be happy for Day, if Day thinks this is something worth that. ]
1/2
...For some reason, he wasn't quite expecting the way Ginger smiled at him. And indeed, it feels kind of surreal to hear someone say they're glad for him over this. Even though he was honest, Day was also thinking about Joyous Day still wasn't ████, no matter how similar they were. He just had to be satisfied that he even got that much. ]
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A smile really does suit you better.
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Because I look like an angel? But only half.
[ Well, Day will understand what he means, he thinks. ]
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That gets a small laugh from Day. ]
I ain't sure what an angel's even supposed to be. [ Only that apparently Ginger's half of one, thanks to what he just said. ] I'm sayin' it 'cause you look like you.
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[ He covers the lower half of his face. He doesn’t know what his mouth should be doing right now, so he’s just gonna hide it until he -
Until something. ]
… What do I look like to you?
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Right now? Pretty cute.
[ What the hell, Day. ]
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[ A-AAAA?! HE’S SO CONFUSED WHAT’S GOING ON ]
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Stop, stop!! I - I give up!
[ HAVE MERCY ]
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[ If anything you're just proving what he said! ]
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Daaaaaaaay.
[ Please, hasn’t he been embarrassed enough??
This, at least, is a distraction from his sadness. All the worries are still there, but - it is nice to have someone who feels comfortable enough around him to - to do whatever this is. A ray of light.
Tiny.
But good. ]
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