lunae calamitas mods (
promittere) wrote in
lunaecalamitas2024-04-18 11:41 pm
you opened your eyes, spreading it wide
THIRD QUARTER ALLEGRO
While our newly-arrived wizards have been settling in, learning their magic, and getting to know one another, the sage and their mentor have been busy with a different kind of work behind the scenes—bureaucratic work. It hasn't been particularly exciting, but it has paid off.
Because now, the world is ready to receive them.
Put on your finest clothes, because Granvelle Castle invites you to a welcome ball in your honor.
Didn't bring any fine clothes with you? No need to worry—specially chosen tailors from Central Capital have been commissioned to take care of you, and they will be visiting the manor to get you gussied up in the fashion of your choice for the day (by this, we mean feel free to pick whatever fancy clothes you want for the ball).
As the sun sets on the designated day, all the residents of the manor make their way to the castle. Granvelle Castle stands proud in Central Capital, its lights a beacon in the darkening city, and its doors open to outsiders for the first time in weeks. Upon arrival they're greeted by brightly lit halls, welcoming staff, and a grand ballroom, windows flung open to let in the spring breeze and pale moonlight. Everyone and everything seems determined to make this a cheerful affair, despite the underlying sense of dread and tension.
Live music fills the air, played the greatest musicians in the world. There are some larger ensembles, solo acts; some pieces are of more traditional folk dances, while some are slower, and some are upbeat and avant-garde. Regardless, the floor is open for dancing—grab a buddy and dance the night away!
Lining one wall is a long banquet table, filled with plenty of food and drink, both alcoholic and non to sate the new arrivals. The hors d'oeuvres and small plates comprise an array of delicacies from around the world, with everything from savory lobster bites to the sweetest portions of tres leches you have ever tasted. It seems someone has also put in a specific request for Japanese food—a part of the banquet table has been set aside specifically for Japanese dishes, and this includes small portions of ramen. There also seems to be a plate on the far end of the table filled with lovingly stacked pieces of charcoal... Is that meant to be food?
You aren't the only ones in attendance tonight. Representatives and dignitaries from around the world are also present—they have quite a lot to say about the unusual situation, and they are most curious about these otherworldly individuals tasked with fending off the moon under their national banners. The most dignitaries are from Central, West, and East, while there do seem to be a few representatives from the less populated North and South. Those from Central, West, and South in general seem to be the most social, while the rest are more reserved. There are also a few of the castle staff that seem (begrudgingly) willing to speak with the new wizards. Most are here to chat and mingle—lend them an ear, you may learn something new...
For those tired of socializing, the ballroom opens out onto a breezy, spacious balcony. It looks out over the main thoroughfare leading to the main castle entrance, and the nighttime lights of the Central capital twinkle in the near distance. For those that would rather take a breather, there is a small patio table and a couple of chairs. Despite the waxing moon in the sky, it is a very nice evening.
Because now, the world is ready to receive them.
Put on your finest clothes, because Granvelle Castle invites you to a welcome ball in your honor.
Didn't bring any fine clothes with you? No need to worry—specially chosen tailors from Central Capital have been commissioned to take care of you, and they will be visiting the manor to get you gussied up in the fashion of your choice for the day (by this, we mean feel free to pick whatever fancy clothes you want for the ball).
As the sun sets on the designated day, all the residents of the manor make their way to the castle. Granvelle Castle stands proud in Central Capital, its lights a beacon in the darkening city, and its doors open to outsiders for the first time in weeks. Upon arrival they're greeted by brightly lit halls, welcoming staff, and a grand ballroom, windows flung open to let in the spring breeze and pale moonlight. Everyone and everything seems determined to make this a cheerful affair, despite the underlying sense of dread and tension.
Live music fills the air, played the greatest musicians in the world. There are some larger ensembles, solo acts; some pieces are of more traditional folk dances, while some are slower, and some are upbeat and avant-garde. Regardless, the floor is open for dancing—grab a buddy and dance the night away!
Lining one wall is a long banquet table, filled with plenty of food and drink, both alcoholic and non to sate the new arrivals. The hors d'oeuvres and small plates comprise an array of delicacies from around the world, with everything from savory lobster bites to the sweetest portions of tres leches you have ever tasted. It seems someone has also put in a specific request for Japanese food—a part of the banquet table has been set aside specifically for Japanese dishes, and this includes small portions of ramen. There also seems to be a plate on the far end of the table filled with lovingly stacked pieces of charcoal... Is that meant to be food?
You aren't the only ones in attendance tonight. Representatives and dignitaries from around the world are also present—they have quite a lot to say about the unusual situation, and they are most curious about these otherworldly individuals tasked with fending off the moon under their national banners. The most dignitaries are from Central, West, and East, while there do seem to be a few representatives from the less populated North and South. Those from Central, West, and South in general seem to be the most social, while the rest are more reserved. There are also a few of the castle staff that seem (begrudgingly) willing to speak with the new wizards. Most are here to chat and mingle—lend them an ear, you may learn something new...
For those tired of socializing, the ballroom opens out onto a breezy, spacious balcony. It looks out over the main thoroughfare leading to the main castle entrance, and the nighttime lights of the Central capital twinkle in the near distance. For those that would rather take a breather, there is a small patio table and a couple of chairs. Despite the waxing moon in the sky, it is a very nice evening.
If you would like to have a chat with an NPC, then please respond to this comment. NPCs will be assigned randomly if no preference is given. While everyone has something valuable to say, they're not giving potentially sensitive info out for free—let's hope your diplomatic skills are up to snuff. We're doing our best to give everyone meaningful conversations, so please bear with us!
JOB BOARD
Rejuvenation. Thanks to your Southern friends' hard work, the South has been saved from a potentially devastating crop failure, and these fledgling towns can continue to grow as they're meant to! Give them a pat on the back and a round of applause.
But the South is not without its scars. While the root cause has been taken care of, the damage has been done. A town's wheat field has been partially destroyed—help them tear out the blackened, dead wheat, till and fertilize the soil, and replant what can be replanted. The City of Clouds, the most prosperous of the Southern settlements, have also offered extra tools, hands, and seeds to help set the town back on the path to recovery. Transport these supplies to the town. Let's hope your broom skills are up to snuff too, because it's a long ride.
But the South is not without its scars. While the root cause has been taken care of, the damage has been done. A town's wheat field has been partially destroyed—help them tear out the blackened, dead wheat, till and fertilize the soil, and replant what can be replanted. The City of Clouds, the most prosperous of the Southern settlements, have also offered extra tools, hands, and seeds to help set the town back on the path to recovery. Transport these supplies to the town. Let's hope your broom skills are up to snuff too, because it's a long ride.
Shadows in the night. The residents of the Central capital have recently been reporting eerie sightings after sundown: shadowy figures lurking in corners, the constant feeling of being watched, and, in some extreme cases, these shadowy figures attacking when traveling alone at night. Many reports seem to indicate an odd concentration of these creepy figures lurking around the Granvelle Castle moat, as though trying to find a way into the castle. Residents are understandably frightened and unnerved and cannot go about their nightly business—beat back what shadows you find and make the streets safer for the Central capital residents.
While physical attacks don't seem to do much against them, they dissipate rather easily under magic. Try not to wear yourself to the bone, though—there are a lot of them.
While physical attacks don't seem to do much against them, they dissipate rather easily under magic. Try not to wear yourself to the bone, though—there are a lot of them.
Escorting nobility. The Eastern Blanchett noble family have called an important meeting, inviting nobles and others of import from across the Eastern Country. However, their castle lies beyond Sherwood Forest, a very large, dense, and deep wood—while a fine natural defense for the Blanchett family, it's a bit of trouble for those looking to visit. While the Blanchett's own forest guard is absent, it is your job to safely escort these nobles to the Blanchett abode, and back out. But be careful: lurking in the shadows amongst the trees are all sorts of territorial predators like bears and wolves, not to mention the magical beasts that sneak up on unsuspecting prey. You may come across a brigand or bandit or two, since the forest is a near perfect hiding place for illegal activity. And please—try not to get lost.
Typical of any Easterner, the nobles are reluctant to make much small talk and are a bit suspicious of the new wizards, but they are otherwise pleasant and will generally comply with most requests.
Typical of any Easterner, the nobles are reluctant to make much small talk and are a bit suspicious of the new wizards, but they are otherwise pleasant and will generally comply with most requests.
WANDERER TASKS
Can you go a week without ruining food or the pots and pans? Stop being so wasteful and learn how to cook or stop trying.
Learn how to use magic to repair things. Again, if you're going to keep ruining the kitchen at least learn how to put it back together.
TATARA ACTIVITIES
I need milk. I'm trying to perfect latte foam art, but I haven't really gotten the hang of it yet... I used up all the milk (oops, sorry!), so I need more. Actually, could you grab me other kinds of milk while you're at it? I want to experiment! I'm sure other markets in the farther reaches of the world will have weirder milk... Please!
We should start a veggie garden! Or an herb garden? Doesn't matter! I found a nice sunny patch of grass in the training forest—we could dig up that spot, right? Help me get it set up! I need people to dig, and till... Oh! We need seeds to plant, too! Please and thank you~
OOC NOTES
๐ Welcome to your second event post! Get out your snazzy outfits. It's time to party.
๐ As you grow into your magic, your character might start realizing they can differentiate between everyone's magic. Everyone has a unique signature, and you may be able to start sensing who cast what, where. Someone put a magical seal on the kitchen door? Smells like Shinjiro's magic. Akira had some of Solomon's sugar? You can sense that, too!
๐ As you start getting past the basics, your character might realize they have a much easier time with certain kinds of magic over others. For North, this will be offensive and attack spells; for East, this will be intricate seals and curses; for West, this will be manipulative magic like illusions and transformation; for South, this will be healing, purification, and protection. Central? A little bit of everything. Read up on your country if you need a refresher!
๐ It's been peaceful at home in the manor thus far, hasn't it? Do you think that will last?
๐ Your OOC plotting post is here! Remember to keep all wider plotting contained to the OOC post, since not everyone checks plurk or discord frequently.
๐ Our next group to go on their mission is Central. Be ready, heroes...

no subject
no subject
The man seems hesitant, almost tense in Kurapika's presence. His eyes dart down to his sage crest, then away again.
He harrumphs. ]
On the right hand... Like Prince Arthur. Cursed, I told them. This affair will do nothing but curse us and bring us ill fortune...
[ Mutter, mutter. ]
no subject
It's not unlike words he's heard before in little villages around where he grew up or whispers when the news of his clan's fate broke. It's a dull, familiar sort of ache that's easy to push down, enough so that he has no trouble extending his left hand out as if he never heard those mumblings at all. ]
My name is Kurapika. It's nice to make your acquaintance.
no subject
He huffs, straightens his back, squares his shoulders, much in the way of an animal putting up defenses. ]
Pastor Cherio, Church of Saint Faust.
[ He has manners, at least. He doesn't seem to think that it's "nice" in turn, however...
But there he goes, back to shaking his head profusely. ]
I knew it was a mistake to let Arthur live. I knew it was a mistake to give Caledfwlch back to the Granvelles...
[ He shakes his head, over and over, before looking at Kurapika again. ]
How can we trust you?
no subject
For now? He doesn't let his emotions show on his face or in his body language, his shoulders relaxed as he shoves his hands into his pockets. ]
Whatever answer I give you won't convince you. Whether or not you trust me—or any of us—is a conclusion you have to come to on your own.
[ He pauses. ]
I'd rather not leave an entire world in danger if there's something I can do about it, so I intend to do what I can, whether or not that earns your trust.
no subject
He doesn't seem to particularly like Kurapika's initial answer, and he glances over at the boy with a scarcely concealed scowl. Mind games. These wizards and their mind games. ]
Hmph. Very well. I will pray for your success.
[ Though he says this flatly, almost with a hint of sarcasm. ]
Are you even powerful enough to help us?
no subject
[ There's no shame in being honest about his level of power right now, in his opinion. After all, he wouldn't want to lie about being powerful right now, only for the opposite to be revealed further on down the road. Kurapika won't make a promise either (heh), simply because he can't predict just how powerful he may end up being. ]
You mentioned giving Caledfwlch back to the Granvelles earlier. Care to elaborate on that?
[ Give him the deets, daddy. ]
no subject
[ He clears his throat and turns to Kurapika more fully, giving him a genuine look-over for the first time in this conversation. ]
Caledfwlch was the holy sword King Alec used to forge the country we know as Central today. It is a relic, and was long in our care at the church.
[ He huffs, clearly displeased. It almost seems as though he's reconsidering past choices. ]
Prince Arthur insisted we return it to the castle's care to keep it safe against those who may use it for nefarious means. But how can anyone guarantee its safety when the prince himself vanished from within these very walls?!
[ His voice rises as he talks, growing more and more agitated as he does. His face reddens, his shoulders tense; maybe he shouldn't be yelling at a child, but he still looks at Kurapika like he expects him to answer the question. ]
no subject
Can its safety ever be fully guaranteed? [ Mistakes can be made, after all. ] You'll never know for sure if it can remain safe in the castle if you take it right back to your church.
[ ... ]
Ask yourself: who can protect it better? Those of us with magic at our disposal, or humans?
no subject
The anger is clear on the priest's face now. Whatever amiability he may have had that would have led him to giving the sword back to Arthur and the Granvelles is absent now; he's unusually tense and jumpy. ]
And how can we trust those who can use magic when they can simply turn around and use it for nefarious means when their whims bid it?!
no subject
Anyone can turn on anyone else. I know what I intend to do with my own magic, and that's to provide assistance as it's needed.
[ Getting stronger is also part of the plan, but that's not something he needs to disclose to a man as jumpy as this. ]
no subject
And why should I trust you?
no subject
[ There's quite a bit of conviction in his words, giving them a weight that everything else he's said so far hasn't possessed. After all, his principles are always his top priority. ]
no subject
Eventually, he huffs in defeat. ]
...Very well.
[ He stands up straight again, and averts his gaze, back to the crowd. ]
This does nothing to alleviate my unease, but I will simply attribute it to the unusual nature of this entire situation.
[ Perhaps this means Kurapika is the one exception to his worries. ]
May the heavens bless you, Kurapika.
no subject
He bows, though only slightly. ]
You as well.
[ And with that, he's off. ]