lunae calamitas mods (
promittere) wrote in
lunaecalamitas2024-06-29 12:29 am
i promise we'll walk across the moon someday soon
FULL MOON CODA
The moon wanes, and retreats into the sky.
After a quick chat and a vote, the otherworldly wizards, their mentor, and their sage decide to hand Victor over to the Central government—to the young wizard who appeared later in the ordeal. As both a sage's wizard and Crown Prince to the Central throne, Prince Arthur is the ideal person to understand both the discriminatory behavior driving Victor against wizards and the political ramifications of his actions, both past and planned. He pledges to you to make sure that, even if you aren't around to see it, Victor pays for what he's done and then some, while respecting Tatara's wishes to avoid bloodshed. He'll manage his case, while making sure his uncle, Vincent, does not have too much sway, due to his relationship with the West. Ultimately, he'll be locked up for life, put to hard labor, and made sure his intelligence is not misused.
When the sun rises, everyone gets to work repairing the manor. The damage is pretty bad but not unsalvageable, and it's made a lot easier with the help of some of the other original wizards who trickle in as the day begins. So long as it hasn't been burnt into absolutely nothing, it's salvageable—hopefully your figurines are safe!
For the first time since you arrived in this world, things feel stable. The brittleness in the air is no longer there, and there's a serenity to the breeze and the sky. It's comfortable. As the previous sage and sage's wizards begin to go about their business as usual, they mention anomalies and other odd incidents they must take care of around the world, but it is nothing like what you initially remember. This is no longer a world a hair's breadth away from falling apart, and you fixed it.
Whether you noticed it in the chaos of the final fight, or you hear it from someone else, or you notice on your own in the days that follow, you will realize that your sage crest is gone. With the other wizards in place again, your job here is done. Quite literally. You are no longer obligated to Tatara or to this world. All that's left is to go home.
A day and time is chosen for the ritual, and you have a few days after the final battle before the ritual is ready. This would be a good time to wrap up loose ends before you go, perhaps for good.
And when the ritual is ready, you'll know.
After a quick chat and a vote, the otherworldly wizards, their mentor, and their sage decide to hand Victor over to the Central government—to the young wizard who appeared later in the ordeal. As both a sage's wizard and Crown Prince to the Central throne, Prince Arthur is the ideal person to understand both the discriminatory behavior driving Victor against wizards and the political ramifications of his actions, both past and planned. He pledges to you to make sure that, even if you aren't around to see it, Victor pays for what he's done and then some, while respecting Tatara's wishes to avoid bloodshed. He'll manage his case, while making sure his uncle, Vincent, does not have too much sway, due to his relationship with the West. Ultimately, he'll be locked up for life, put to hard labor, and made sure his intelligence is not misused.
When the sun rises, everyone gets to work repairing the manor. The damage is pretty bad but not unsalvageable, and it's made a lot easier with the help of some of the other original wizards who trickle in as the day begins. So long as it hasn't been burnt into absolutely nothing, it's salvageable—hopefully your figurines are safe!
For the first time since you arrived in this world, things feel stable. The brittleness in the air is no longer there, and there's a serenity to the breeze and the sky. It's comfortable. As the previous sage and sage's wizards begin to go about their business as usual, they mention anomalies and other odd incidents they must take care of around the world, but it is nothing like what you initially remember. This is no longer a world a hair's breadth away from falling apart, and you fixed it.
Whether you noticed it in the chaos of the final fight, or you hear it from someone else, or you notice on your own in the days that follow, you will realize that your sage crest is gone. With the other wizards in place again, your job here is done. Quite literally. You are no longer obligated to Tatara or to this world. All that's left is to go home.
A day and time is chosen for the ritual, and you have a few days after the final battle before the ritual is ready. This would be a good time to wrap up loose ends before you go, perhaps for good.
And when the ritual is ready, you'll know.
OOC NOTES
๐ This is the end of Lunae Calamitas! Thank you so much for playing! We hope you had fun ♥
๐ This post will remain open, so feel free to play out what loose ends you'd like to resolve ICly.
๐ If you have the time and energy, be sure to check out the love meme and the TL;CR meme!
๐ Enjoy the journey home, and rest well. You earned it.

no subject
Uh, hey, hello. I'm Bruno. I... was told you two can, y'know, see the future, too? At. At least, that's what I've been told.
[ Thanks to the wizards back on that Western island. They'd be kind enough to mention other known wizards with future sight, and these two had pretty much been it. ]
no subject
They have Sage's marks on opposite sides of their necks, the only thing about them that isn't identical. The one standing to the left also has a mark that's incomplete, like half of it was smudged away.]
Oh, yes.
[The twin on the right speaks up, the one on the left continuing on.]
Divination is a specialty of ours, though I'm sure the methods we use are different than what we're used to! We've tried just about everything, after all.
[hohoho!]
no subject
Huh. I'm not sure mine would work if I tried different methods. It's more of a gift given to me rather than a... thing I wanted to specialize in. I guess I was just wondering how you two manage it. I've never really had anyone else to ask before ending up here, so. This is kind of my last chance to, isn't it?
[ There was Urianger, of course, and while he does appreciate his friend's insights and knowledge, having a wider range of thoughts on prophecy can only be helpful, right? ]
no subject
A gift? You don't sound very happy having a gift as powerful as seeing the future!
[They laugh in synch, before sobering up and looking at Bruno seriously. There's no pity in their gaze, but a warm understanding.]
Though, I'm sorry we haven't been able to talk to you through things. You're still quite young, so seeing fate and fortune must have been difficult.
[in wizard years bruno is babby]
We've made it this far because we've had each other [if you just ignore the fratricide] and because we know that even if fate is set in stone... there will be those who can defy it, or that things may not be as terrible as you think they will be. You can see empires fall, but that might be the start of a new society that is more peaceful and more prosperous than what came before. There is beauty in everything you can see and do.
[And just like that, their serious demeanor fades and they sandwich Bruno between them, grabbing onto his sleeves.]
Just don't be such a downer and it'll be fine!
no subject
[ Bruno is completely unaware that leaving one of his vision tablets here for the library will inevitably count as "a portion of his soul," considering it's made wholly of his non-wizardly magic, haha, won't that be a surprise? ]
But that. That's fine, I just. I did have my sisters. We're triplets, but our gifts were completely different, and since I ended up being a downer like you just said I shouldn't be, we aren't really on the best of terms anymore.
[ Though the viewpoint the two offer isn't wrong. He's known that people can defy fate, only the part about empires falling and a new society... hmm.. He looks between the two of them as they separate to hang off both of his shirt sleeves. ]
How do you know? How do you tell if something better is coming after something else falls apart?
no subject
You don't! Unless you try to look further into the future, but you never know what comes after the vision.
[Snow shakes his head while White starts tugging Bruno along towards one of the lounges. It's tea time...!]
So why always assume the outcome is negative?
no subject
Huh, I mean, that was my niece's idea with her future, but it didn'tโ
[ Oh, he's being tugged away. Bruno briefly gives the two a puzzled look but moves to go along with them nonetheless. It'll be funny to have someone else serving him tea here for once. ]
Because the outcomes are usually negative when it comes to my visions. They weren't always that way. They got worse and worse the older I got, and now they're all just... trash visions, I guess.