lunae calamitas mods (
promittere) wrote in
lunaecalamitas2024-06-29 12:29 am
i promise we'll walk across the moon someday soon
FULL MOON CODA
The moon wanes, and retreats into the sky.
After a quick chat and a vote, the otherworldly wizards, their mentor, and their sage decide to hand Victor over to the Central government—to the young wizard who appeared later in the ordeal. As both a sage's wizard and Crown Prince to the Central throne, Prince Arthur is the ideal person to understand both the discriminatory behavior driving Victor against wizards and the political ramifications of his actions, both past and planned. He pledges to you to make sure that, even if you aren't around to see it, Victor pays for what he's done and then some, while respecting Tatara's wishes to avoid bloodshed. He'll manage his case, while making sure his uncle, Vincent, does not have too much sway, due to his relationship with the West. Ultimately, he'll be locked up for life, put to hard labor, and made sure his intelligence is not misused.
When the sun rises, everyone gets to work repairing the manor. The damage is pretty bad but not unsalvageable, and it's made a lot easier with the help of some of the other original wizards who trickle in as the day begins. So long as it hasn't been burnt into absolutely nothing, it's salvageable—hopefully your figurines are safe!
For the first time since you arrived in this world, things feel stable. The brittleness in the air is no longer there, and there's a serenity to the breeze and the sky. It's comfortable. As the previous sage and sage's wizards begin to go about their business as usual, they mention anomalies and other odd incidents they must take care of around the world, but it is nothing like what you initially remember. This is no longer a world a hair's breadth away from falling apart, and you fixed it.
Whether you noticed it in the chaos of the final fight, or you hear it from someone else, or you notice on your own in the days that follow, you will realize that your sage crest is gone. With the other wizards in place again, your job here is done. Quite literally. You are no longer obligated to Tatara or to this world. All that's left is to go home.
A day and time is chosen for the ritual, and you have a few days after the final battle before the ritual is ready. This would be a good time to wrap up loose ends before you go, perhaps for good.
And when the ritual is ready, you'll know.
After a quick chat and a vote, the otherworldly wizards, their mentor, and their sage decide to hand Victor over to the Central government—to the young wizard who appeared later in the ordeal. As both a sage's wizard and Crown Prince to the Central throne, Prince Arthur is the ideal person to understand both the discriminatory behavior driving Victor against wizards and the political ramifications of his actions, both past and planned. He pledges to you to make sure that, even if you aren't around to see it, Victor pays for what he's done and then some, while respecting Tatara's wishes to avoid bloodshed. He'll manage his case, while making sure his uncle, Vincent, does not have too much sway, due to his relationship with the West. Ultimately, he'll be locked up for life, put to hard labor, and made sure his intelligence is not misused.
When the sun rises, everyone gets to work repairing the manor. The damage is pretty bad but not unsalvageable, and it's made a lot easier with the help of some of the other original wizards who trickle in as the day begins. So long as it hasn't been burnt into absolutely nothing, it's salvageable—hopefully your figurines are safe!
For the first time since you arrived in this world, things feel stable. The brittleness in the air is no longer there, and there's a serenity to the breeze and the sky. It's comfortable. As the previous sage and sage's wizards begin to go about their business as usual, they mention anomalies and other odd incidents they must take care of around the world, but it is nothing like what you initially remember. This is no longer a world a hair's breadth away from falling apart, and you fixed it.
Whether you noticed it in the chaos of the final fight, or you hear it from someone else, or you notice on your own in the days that follow, you will realize that your sage crest is gone. With the other wizards in place again, your job here is done. Quite literally. You are no longer obligated to Tatara or to this world. All that's left is to go home.
A day and time is chosen for the ritual, and you have a few days after the final battle before the ritual is ready. This would be a good time to wrap up loose ends before you go, perhaps for good.
And when the ritual is ready, you'll know.
OOC NOTES
๐ This is the end of Lunae Calamitas! Thank you so much for playing! We hope you had fun ♥
๐ This post will remain open, so feel free to play out what loose ends you'd like to resolve ICly.
๐ If you have the time and energy, be sure to check out the love meme and the TL;CR meme!
๐ Enjoy the journey home, and rest well. You earned it.

OG WIZZY PARTY
But today, all twenty one of the original wizards and their sage have gathered here to watch you off. They're here in the courtyard, looking at you curiously, but also with an eagerness.
They're willing to chat and mingle for a bit, and give their thanks before you go. ]
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GOING HOME...
Anything you wear or carry with you will be with you when you arrive home, so be sure to pack your bags well. And once you're ready, step into the circle...
By default, the ritual can be used on one person at a time. The circle connects with the subject's home world, and, in a brilliant display of light, sends them back to the very moment from which they were taken, to the physical state they were in when they arrived. All their wizard powers will be lost and they will return to normal.
For those that wish to take others with them to their world, they will need some sort of physical bond, imbued with either their blood or strands of their hair, to keep them and their visitor(s) together in transit. For example...what about that red string you received, several moons ago? That would do the trick (and for those who did not get one, never fear—there are smart and powerful wizards willing to help devise something similar). The subject and visitors will arrive at the very moment from which the subject was taken, and the subject will be in the exact physical state they were at that moment. Their visitors will be unaffected.
Anyone who retains any sort of connection to this world, be it by keeping a visitor, or leaving a piece of themselves here (by way of soul, or memories—the messy room you left behind does not count), will remain a wizard, in addition to whatever being they were originally. Enjoy your new (or different!) skillset.
Oz will make it clear that the spell is one way—it will send people home, or to a designated world, and that is it. It cannot enable world hopping, but if the universes to which you return have that sort of magic or technology, then perhaps it's worth looking into to see your new friends in person again. It ostensibly cannot bring people back to this world, but...we all know how strange the full moon can make things...
For those who have chosen to remain in this world, we hope you've come by to see your old friends off.
No matter what your choice is, or what world you find yourself in, you will retain all of your memories of your time here.
And on quiet nights, and the moon is shining full in the sky above you,
we hope you look up
and feel a little flutter of excitement
like something a little out of the ordinary is just around the corner... ]
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tmw I somehow lost this tag
IS OK!!
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1/2
2/2
ok a real tag this time
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if only i had an icon of bruno hugging instead of being hugged
it's okay I will imagine it in my heart
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a quiet spot away;
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