lunae calamitas mods (
promittere) wrote in
lunaecalamitas2024-06-29 12:29 am
i promise we'll walk across the moon someday soon
FULL MOON CODA
The moon wanes, and retreats into the sky.
After a quick chat and a vote, the otherworldly wizards, their mentor, and their sage decide to hand Victor over to the Central government—to the young wizard who appeared later in the ordeal. As both a sage's wizard and Crown Prince to the Central throne, Prince Arthur is the ideal person to understand both the discriminatory behavior driving Victor against wizards and the political ramifications of his actions, both past and planned. He pledges to you to make sure that, even if you aren't around to see it, Victor pays for what he's done and then some, while respecting Tatara's wishes to avoid bloodshed. He'll manage his case, while making sure his uncle, Vincent, does not have too much sway, due to his relationship with the West. Ultimately, he'll be locked up for life, put to hard labor, and made sure his intelligence is not misused.
When the sun rises, everyone gets to work repairing the manor. The damage is pretty bad but not unsalvageable, and it's made a lot easier with the help of some of the other original wizards who trickle in as the day begins. So long as it hasn't been burnt into absolutely nothing, it's salvageable—hopefully your figurines are safe!
For the first time since you arrived in this world, things feel stable. The brittleness in the air is no longer there, and there's a serenity to the breeze and the sky. It's comfortable. As the previous sage and sage's wizards begin to go about their business as usual, they mention anomalies and other odd incidents they must take care of around the world, but it is nothing like what you initially remember. This is no longer a world a hair's breadth away from falling apart, and you fixed it.
Whether you noticed it in the chaos of the final fight, or you hear it from someone else, or you notice on your own in the days that follow, you will realize that your sage crest is gone. With the other wizards in place again, your job here is done. Quite literally. You are no longer obligated to Tatara or to this world. All that's left is to go home.
A day and time is chosen for the ritual, and you have a few days after the final battle before the ritual is ready. This would be a good time to wrap up loose ends before you go, perhaps for good.
And when the ritual is ready, you'll know.
After a quick chat and a vote, the otherworldly wizards, their mentor, and their sage decide to hand Victor over to the Central government—to the young wizard who appeared later in the ordeal. As both a sage's wizard and Crown Prince to the Central throne, Prince Arthur is the ideal person to understand both the discriminatory behavior driving Victor against wizards and the political ramifications of his actions, both past and planned. He pledges to you to make sure that, even if you aren't around to see it, Victor pays for what he's done and then some, while respecting Tatara's wishes to avoid bloodshed. He'll manage his case, while making sure his uncle, Vincent, does not have too much sway, due to his relationship with the West. Ultimately, he'll be locked up for life, put to hard labor, and made sure his intelligence is not misused.
When the sun rises, everyone gets to work repairing the manor. The damage is pretty bad but not unsalvageable, and it's made a lot easier with the help of some of the other original wizards who trickle in as the day begins. So long as it hasn't been burnt into absolutely nothing, it's salvageable—hopefully your figurines are safe!
For the first time since you arrived in this world, things feel stable. The brittleness in the air is no longer there, and there's a serenity to the breeze and the sky. It's comfortable. As the previous sage and sage's wizards begin to go about their business as usual, they mention anomalies and other odd incidents they must take care of around the world, but it is nothing like what you initially remember. This is no longer a world a hair's breadth away from falling apart, and you fixed it.
Whether you noticed it in the chaos of the final fight, or you hear it from someone else, or you notice on your own in the days that follow, you will realize that your sage crest is gone. With the other wizards in place again, your job here is done. Quite literally. You are no longer obligated to Tatara or to this world. All that's left is to go home.
A day and time is chosen for the ritual, and you have a few days after the final battle before the ritual is ready. This would be a good time to wrap up loose ends before you go, perhaps for good.
And when the ritual is ready, you'll know.
OOC NOTES
๐ This is the end of Lunae Calamitas! Thank you so much for playing! We hope you had fun ♥
๐ This post will remain open, so feel free to play out what loose ends you'd like to resolve ICly.
๐ If you have the time and energy, be sure to check out the love meme and the TL;CR meme!
๐ Enjoy the journey home, and rest well. You earned it.

no subject
[:)
Mm... okay, this should be satisfactory. He hands the charm back with a nod.]
If our Earths are close enough in history, that would make you one of the easier ones to find. Well... in theory, at least.
Do you know your country of origin? What year or decade it is, last you checked?
no subject
[ Probably because Solomon is an ancient arcane entity and Bruno is actually just a sad old man who can see the future sometimes. Anyway! He takes the charm back, returning it to his pocket. ]
My country of... oh geez, I never even told anyone, did I? I'm from Colombia. It's the 50's. Er, 1950's, I mean.
no subject
[Ah, the Americas... and a few decades back, to boot. No wonder all of this was so overwhelming.]
You're quite a ways in the past from what should be our present... I don't think my current apprentice's parents had even been born by then. But it's not too far a jump.
[Especially not in comparison to the Celestial War. This would be... mm, just after the end of World War 2? Ah, his memory really isn't as sharp. Oh well.]
Will your village panic if a stranger were to show up?
no subject
Considering I'm going back to when the Miracle has just, y'know, died and. And the mountains have split open? I mean, I really don't know how it'll be however long it takes you to show up, but we're definitely not protected from the outside world anymore.
[ Which doesn't exactly answer the question, does it? ]
Er, I mean to say it depends, I guess?
no subject
My actions aside, I really don't like to cause a scene over something so small. Your people are going through enough as it is.
no subject
[ He never did go into much about his mother, but, seriously, he can only expect his friends here to play therapist to a certain degree. ]
Sooo, depending on how that goes, I might not even be in the valley anymore when you show up. [ A sigh, but he doesn't seem terrified by the prospect. It's a nice change to not feel that way. ] Uh, in any case, I asked the real wizards about how we could all keep in touch and, um.
[ Excuse him while he turns to rustle around in the bag he has in tow. What he takes out ends up being a small, leatherbound journal. ]
I didn't make these. They're way too complicated for me, but, in theory? We should be able to write to each other?
[ Magical penpals, anyone? ]