lunae calamitas mods (
promittere) wrote in
lunaecalamitas2024-04-18 11:41 pm
you opened your eyes, spreading it wide
THIRD QUARTER ALLEGRO
While our newly-arrived wizards have been settling in, learning their magic, and getting to know one another, the sage and their mentor have been busy with a different kind of work behind the scenes—bureaucratic work. It hasn't been particularly exciting, but it has paid off.
Because now, the world is ready to receive them.
Put on your finest clothes, because Granvelle Castle invites you to a welcome ball in your honor.
Didn't bring any fine clothes with you? No need to worry—specially chosen tailors from Central Capital have been commissioned to take care of you, and they will be visiting the manor to get you gussied up in the fashion of your choice for the day (by this, we mean feel free to pick whatever fancy clothes you want for the ball).
As the sun sets on the designated day, all the residents of the manor make their way to the castle. Granvelle Castle stands proud in Central Capital, its lights a beacon in the darkening city, and its doors open to outsiders for the first time in weeks. Upon arrival they're greeted by brightly lit halls, welcoming staff, and a grand ballroom, windows flung open to let in the spring breeze and pale moonlight. Everyone and everything seems determined to make this a cheerful affair, despite the underlying sense of dread and tension.
Live music fills the air, played the greatest musicians in the world. There are some larger ensembles, solo acts; some pieces are of more traditional folk dances, while some are slower, and some are upbeat and avant-garde. Regardless, the floor is open for dancing—grab a buddy and dance the night away!
Lining one wall is a long banquet table, filled with plenty of food and drink, both alcoholic and non to sate the new arrivals. The hors d'oeuvres and small plates comprise an array of delicacies from around the world, with everything from savory lobster bites to the sweetest portions of tres leches you have ever tasted. It seems someone has also put in a specific request for Japanese food—a part of the banquet table has been set aside specifically for Japanese dishes, and this includes small portions of ramen. There also seems to be a plate on the far end of the table filled with lovingly stacked pieces of charcoal... Is that meant to be food?
You aren't the only ones in attendance tonight. Representatives and dignitaries from around the world are also present—they have quite a lot to say about the unusual situation, and they are most curious about these otherworldly individuals tasked with fending off the moon under their national banners. The most dignitaries are from Central, West, and East, while there do seem to be a few representatives from the less populated North and South. Those from Central, West, and South in general seem to be the most social, while the rest are more reserved. There are also a few of the castle staff that seem (begrudgingly) willing to speak with the new wizards. Most are here to chat and mingle—lend them an ear, you may learn something new...
For those tired of socializing, the ballroom opens out onto a breezy, spacious balcony. It looks out over the main thoroughfare leading to the main castle entrance, and the nighttime lights of the Central capital twinkle in the near distance. For those that would rather take a breather, there is a small patio table and a couple of chairs. Despite the waxing moon in the sky, it is a very nice evening.
Because now, the world is ready to receive them.
Put on your finest clothes, because Granvelle Castle invites you to a welcome ball in your honor.
Didn't bring any fine clothes with you? No need to worry—specially chosen tailors from Central Capital have been commissioned to take care of you, and they will be visiting the manor to get you gussied up in the fashion of your choice for the day (by this, we mean feel free to pick whatever fancy clothes you want for the ball).
As the sun sets on the designated day, all the residents of the manor make their way to the castle. Granvelle Castle stands proud in Central Capital, its lights a beacon in the darkening city, and its doors open to outsiders for the first time in weeks. Upon arrival they're greeted by brightly lit halls, welcoming staff, and a grand ballroom, windows flung open to let in the spring breeze and pale moonlight. Everyone and everything seems determined to make this a cheerful affair, despite the underlying sense of dread and tension.
Live music fills the air, played the greatest musicians in the world. There are some larger ensembles, solo acts; some pieces are of more traditional folk dances, while some are slower, and some are upbeat and avant-garde. Regardless, the floor is open for dancing—grab a buddy and dance the night away!
Lining one wall is a long banquet table, filled with plenty of food and drink, both alcoholic and non to sate the new arrivals. The hors d'oeuvres and small plates comprise an array of delicacies from around the world, with everything from savory lobster bites to the sweetest portions of tres leches you have ever tasted. It seems someone has also put in a specific request for Japanese food—a part of the banquet table has been set aside specifically for Japanese dishes, and this includes small portions of ramen. There also seems to be a plate on the far end of the table filled with lovingly stacked pieces of charcoal... Is that meant to be food?
You aren't the only ones in attendance tonight. Representatives and dignitaries from around the world are also present—they have quite a lot to say about the unusual situation, and they are most curious about these otherworldly individuals tasked with fending off the moon under their national banners. The most dignitaries are from Central, West, and East, while there do seem to be a few representatives from the less populated North and South. Those from Central, West, and South in general seem to be the most social, while the rest are more reserved. There are also a few of the castle staff that seem (begrudgingly) willing to speak with the new wizards. Most are here to chat and mingle—lend them an ear, you may learn something new...
For those tired of socializing, the ballroom opens out onto a breezy, spacious balcony. It looks out over the main thoroughfare leading to the main castle entrance, and the nighttime lights of the Central capital twinkle in the near distance. For those that would rather take a breather, there is a small patio table and a couple of chairs. Despite the waxing moon in the sky, it is a very nice evening.
If you would like to have a chat with an NPC, then please respond to this comment. NPCs will be assigned randomly if no preference is given. While everyone has something valuable to say, they're not giving potentially sensitive info out for free—let's hope your diplomatic skills are up to snuff. We're doing our best to give everyone meaningful conversations, so please bear with us!
JOB BOARD
Rejuvenation. Thanks to your Southern friends' hard work, the South has been saved from a potentially devastating crop failure, and these fledgling towns can continue to grow as they're meant to! Give them a pat on the back and a round of applause.
But the South is not without its scars. While the root cause has been taken care of, the damage has been done. A town's wheat field has been partially destroyed—help them tear out the blackened, dead wheat, till and fertilize the soil, and replant what can be replanted. The City of Clouds, the most prosperous of the Southern settlements, have also offered extra tools, hands, and seeds to help set the town back on the path to recovery. Transport these supplies to the town. Let's hope your broom skills are up to snuff too, because it's a long ride.
But the South is not without its scars. While the root cause has been taken care of, the damage has been done. A town's wheat field has been partially destroyed—help them tear out the blackened, dead wheat, till and fertilize the soil, and replant what can be replanted. The City of Clouds, the most prosperous of the Southern settlements, have also offered extra tools, hands, and seeds to help set the town back on the path to recovery. Transport these supplies to the town. Let's hope your broom skills are up to snuff too, because it's a long ride.
Shadows in the night. The residents of the Central capital have recently been reporting eerie sightings after sundown: shadowy figures lurking in corners, the constant feeling of being watched, and, in some extreme cases, these shadowy figures attacking when traveling alone at night. Many reports seem to indicate an odd concentration of these creepy figures lurking around the Granvelle Castle moat, as though trying to find a way into the castle. Residents are understandably frightened and unnerved and cannot go about their nightly business—beat back what shadows you find and make the streets safer for the Central capital residents.
While physical attacks don't seem to do much against them, they dissipate rather easily under magic. Try not to wear yourself to the bone, though—there are a lot of them.
While physical attacks don't seem to do much against them, they dissipate rather easily under magic. Try not to wear yourself to the bone, though—there are a lot of them.
Escorting nobility. The Eastern Blanchett noble family have called an important meeting, inviting nobles and others of import from across the Eastern Country. However, their castle lies beyond Sherwood Forest, a very large, dense, and deep wood—while a fine natural defense for the Blanchett family, it's a bit of trouble for those looking to visit. While the Blanchett's own forest guard is absent, it is your job to safely escort these nobles to the Blanchett abode, and back out. But be careful: lurking in the shadows amongst the trees are all sorts of territorial predators like bears and wolves, not to mention the magical beasts that sneak up on unsuspecting prey. You may come across a brigand or bandit or two, since the forest is a near perfect hiding place for illegal activity. And please—try not to get lost.
Typical of any Easterner, the nobles are reluctant to make much small talk and are a bit suspicious of the new wizards, but they are otherwise pleasant and will generally comply with most requests.
Typical of any Easterner, the nobles are reluctant to make much small talk and are a bit suspicious of the new wizards, but they are otherwise pleasant and will generally comply with most requests.
WANDERER TASKS
Can you go a week without ruining food or the pots and pans? Stop being so wasteful and learn how to cook or stop trying.
Learn how to use magic to repair things. Again, if you're going to keep ruining the kitchen at least learn how to put it back together.
TATARA ACTIVITIES
I need milk. I'm trying to perfect latte foam art, but I haven't really gotten the hang of it yet... I used up all the milk (oops, sorry!), so I need more. Actually, could you grab me other kinds of milk while you're at it? I want to experiment! I'm sure other markets in the farther reaches of the world will have weirder milk... Please!
We should start a veggie garden! Or an herb garden? Doesn't matter! I found a nice sunny patch of grass in the training forest—we could dig up that spot, right? Help me get it set up! I need people to dig, and till... Oh! We need seeds to plant, too! Please and thank you~
OOC NOTES
🌙 Welcome to your second event post! Get out your snazzy outfits. It's time to party.
🌙 As you grow into your magic, your character might start realizing they can differentiate between everyone's magic. Everyone has a unique signature, and you may be able to start sensing who cast what, where. Someone put a magical seal on the kitchen door? Smells like Shinjiro's magic. Akira had some of Solomon's sugar? You can sense that, too!
🌙 As you start getting past the basics, your character might realize they have a much easier time with certain kinds of magic over others. For North, this will be offensive and attack spells; for East, this will be intricate seals and curses; for West, this will be manipulative magic like illusions and transformation; for South, this will be healing, purification, and protection. Central? A little bit of everything. Read up on your country if you need a refresher!
🌙 It's been peaceful at home in the manor thus far, hasn't it? Do you think that will last?
🌙 Your OOC plotting post is here! Remember to keep all wider plotting contained to the OOC post, since not everyone checks plurk or discord frequently.
🌙 Our next group to go on their mission is Central. Be ready, heroes...

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repairing
Yamato approaches and gets a better glance at it. ]
Ah, you made it brand new again, didn't you? It looks really good. That sort of magic'll be really handy around here.
[ stares at the kitchen. ]
Wanderer's going to be pleased.
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Ya think so? I get the feeling he isn't easy to please, haha.
[ But Bruno's in a good mood, meaning he won't even fret about it. He's been in lighter spirits since returning from the South. This only helps that. ]
Uh, yeah, I did this, um. Thing. [ He picks up the new-looking hoe and turns it over, checking for any remaining rust. It looks great, though. ] I figured it out when healing someone down in the South Country. I just think about what someone or something should look like before all the damage and it just, y'know, encourage it to return to that?
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He won't be easy to please, but I still think it's good progress. And yeah, if you can actually heal someone like this, then it'll be even more valuable.
[ Hmmm. ]
How did you do that, anyway?
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Rejuvenation
...Maybe this means the rock does stuff to whatever magic's added to it.
[ Which is different from when they purified it, he thinks. ]
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[ Bruno is hesitant to reach out and touch the withered plants, remembering what the corrupt moon rock had done to people, but his hand does hover over the dead plants. ]
Wondered if the rock being there was why it was such a good field for growing crops but I'm starting to think that's all unrelated.
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want to call it a wrap here?
Sure!
Rejuvenation!
We sure did! So why is this wheat in particular reactin' so weird to your magic?
[He plops down and studies the wheat closely, pulling his focus into existence and slowly waving it over the plants like it's some sort of geiger counter.]
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Er, well, I took some dust off of that rock and enchanted it to help the plants grow? I thought that, well. Maybe that it would do something.
[ A pause, Bruno rethinks that statement. ]
Okay, it did do something, j-just not what I was hoping for.
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[Yodarha frowns a bit.]
At least I don't sense any overwhelming darkness comin' out of this. But that was still a dangerous idea, Bruno! What if the rot started happening again?
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we can wrap this up here o/
Rejuvenating
Hey, so you're the wizard they meant. Already working on a fix?
Doesn't look like it's a great one so far.
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Working on a...? What? This? Oh, no, it's. This isn't really a fix, it's just. A, uh. Thing.
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we can prolly start wrapping this one up
yep!
rejuvenation
Whoa! What happened...? Did you add something special to this one?
[She can feel the magic, certainly. But the thought of grinding the moon rock to dust and using it like fertilizer definitely wouldn't have been at the front of her mind.]
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[ Bruno very tentatively reaches out to poke one of the withered plants. ]
I added dust from that moon rock we found.
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Repairing
An impressive performance. You've clearly taken well to the magic.
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Oh, well. Thanks? It's just, I used to fix stuff back home, too, although using magic is sure easier.
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we can probably wrap this up here o7
o7
Repairing
[Fancy meeting you in the library again, Bruno. Good job with the repairs]
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You'd think that, yeah? But I bet there's tons of magic I'd be awful at. Fixing stuff, though? [ He looks the new-looking hoe over once more and sets it down on the table. ] I mean, I did a bit of that back home. Could be that makes it easier?
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We can dance
... he's not expecting the slipping the food into the pocket part, though, and so he just freezes, somehow feeling like he's the one who has been caught red-handed here in terms of seeing something he really wasn't supposed to.
Maybe if he doesn't move, he won't be noticed?]
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Oh no. Ohhh nooo.
Now they're just here, staring awkwardly at one another. ]
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relax, rejuvenate, possibly relaxing too much
[The reply comes from somewhere in the plant beds! At some point Cid sort of popped up around here like a daisy. Either that or he was taking a quick siesta in the fields somewhere, but don't worry about it, he was totally working.
(He has probably been like, around? But mostly doing the supply runs, because it's a great excuse to muck around on brooms instead of actually in the muck. He's never actually done much planting or farming or anything, though it's oddly nostalgic because of Po's stories about potato fields; and it's a great look for his resume!
Besides, when he looks down at the fields from his broomstick, everyone looks sort of like potatoes.)
He sort of pokes at the normal plants and then squints at the dying ones suspiciously.]
What's the point of doing all this then if things are just going to revert.....
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[ Oh geez, where did that guy come from?! Bruno jumps back, giving Cid a startled, wide-eyed stare for all of a few seconds before realizing... oh... he's another wizard from the manor. That has him relaxing, if only a tiny bit. ]
Don't do that! Sheesh, you're gonna give a guy a heart attack... [ But on the topic of the plants, he turns back to give the withered plants a sidelong look. ] And... and we did! This is, um. It isn't the. It's just. An experiment? Using some dust I took off the bigger one?
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rejuvenation
[ Leo, that's not helpful. But he's coming over to see what Bruno's working on, curious as ever. He's here for the job and all but he's not all that on task...he always needs a partner to keep him that way, so Bruno might just have been volunteered by fate for that. ]
Maybe we need to sing it a happy song to cheer it up?
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Wh—? A song? [ His gaze flits between Leo and the withered plants. ] Um, I mean, you can... try? B-but these are pretty dead. Like, dead dead. Super dead.
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